MaskedTweaks
This is a add-on modpack for our gaming/friends group, i hope you enjoy using the mod pack as a add-on for your modded experiences!
About this mod Author’s original text
MaskedTweaks by FOAF
A collection of mods for improving the "Masked" enemies. some mods can also improve or alter other enemies too, but as far as I know I have disabled those changes.
This modpack was made for my group (FOAF), we are an adults only gaming group who play many games, feel free to join us if you would like to play Lethal Company, as well as other games, with adults, some of us also stream.
This is our discord link...
List of game changing mods include..
- MaskedEnemyOverhaulFork - an alternative to "MaskedEnemyOverhaul" with an extra fix
- DramaMask - adds a new mask to the game that is 100% safe, the DramaMask, all masks can be worn to make you invisible to the Masked.
- MaskedAIRevamp - makes the Masked look a bit more human and gives them improved AI overall.
- Mirage - like skinwalkers, but seems better.
List of non-game changing mods include..
- LC_Masked_Fix - fixes a bug regarding having blood stuck on your screen after being killed by a Masked and similar bugs.
All others mods are basically dependencies, my apologies if i missed anything off the list though!
v0.0.1
-first version of the pack, not everything is tested yet, so until its 1.0.0 I wont guarantee everything works together.
v1.0.0
-first actual release, everything is setup as intended. Turned on vanilla spawning amounts, disabled the masked from using the ship terminal, and turned on killing any masked who enter the ship.
v1.0.1
-Forgot to update the readme, this is the same as 1.0.0.
v1.0.2
-removed no masked on the ship mod (as masked killed by the ship cant move, but can kill you) and updated versions to latest for less "update all mods" clicks. Also tweaked the configs of spawns back to vanilla spawns (so your not swarmed by masked every day), and allowed the syncing to follow the voice assigned by Mirage.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: