MaskedEnemyOverhaulModelAPIFix
Fixes Masked enemies to copy player models with Masked Enemy Overhaul!!!CURRENTLY BEING TESTED!!! DOES NOT WORK YET!!
About this mod Author’s original text
Masked Enemy Overhaul Model API Fix
A mod for Lethal Company which allows for MaskedEnemyOverhaul mod to copy player models from ModelReplacementAPI.
Currently, MaskedEnemyOverhaul mimics only copy player suits, including modded suits, but only copying
the texture/color when using mods that change the player model using ModelReplacementAPI, making masked
enemies stick out like a sore thumb when playing with custom player models.
SPAGHETTI CODE, I DON'T KNOW ANYTHING ABOUT C#, I AM TRYING TO REVERSE ENGINEER THESE MODS AND CODE!!
DOES NOT WORK YET!!
CURRENTLY BEING TESTED!!!
This mod fixes compatibility with MaskedEnemyOveraul and ModelReplacementAPI.
Installation
- Install BepInEx
- Unzip this mod into your Lethal Company/BepInEx folder
Or use the mod manager to handle the installing for you.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: