Masked Apocalypse
[v73] Ready your shovels, warriors! Remember to stick together, for the horde approaches! Only the host should need this modpack for it to function.
About this mod Author’s original text
Masked Apocalypse!
This modpack is made to challenge you with a zombie apocalypse-like scenario, but with pretty much Lethal Company's version of zombies; Masked.
Only the host should need this modpack in order for it to function correctly. This also means this modpack does NOT add any custom moons, or enemies. This just does wacky things with the already existing Masked enemies.
Some features of the modpack listed here:
Entries listed here are only guaranteed accurate information if the modpack is as intended and not modified.
Buying shovels is HIGHLY recommended. If you cannot afford shovels, shop tools can spawn inside the interiors now just like scrap.
For every moon except Experimentation, the rarity for the Masked has been set to take a whopping 50% of spawn chances. On Experimentation it is 40% instead to make it easier.
Every in-game hour, there is a 1/3 chance that up to 26 Masked will spawn.
Days are slightly longer so you have time to kill Masked and collect the spoils of battle.
Masked can drop their masks and sometimes shotgun shells. Clients may see dropped mask value as 0, masks dropped from Masked are always 8 credits.
Dead bodies of entities may vanish after 1 minute, this is done to increase performance.
People can join in orbit in-between rounds.
You can buy multiple cruisers, that way you can run over Masked with multiple trucks, not just one!
Entries that contain spoilers for surprises.
There may be a veeeery slight case of being ambushed by a gang of Masked as soon as you land. This is why having shovels is almost necessary.
Unlike the vanilla game, if you wear a mask at the company building (71-Gordion) you become converted to a Masked on death rather than simply only dying.
Enemies can activate landmines, making things somewhat fairer.
One more... concerning feature... I'm not gonna tell you though.
Thank you for reading this, hopefully this is a lot of fun!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: