marblecompany
Adds custom moons and scrap from the Marble Blast series of games.
About this mod Author’s original text
Marble Company
This mod adds 7 custom moons and 50+ custom scrap items from the Marble Blast series of games/mods.
Credits
GarageGames and The Platinum Team for the creation of Marble Blast Gold, Marble Blast Platinum, Marble Blast Ultra, and PlatinumQuest, all of which have assets used in this mod.
Alex Swanson for the creation of Grand Finale, Promontory, Pinball Wizard, and Horizon.
Ian for the creation of Gym.
Threefolder for the creation of Platinum Construction Co.
Xelna for the creation of Arrival to Marbleland.
Testers
Thanks to Tomatobird8 and KarmaRain for beta testing this project and giving me helpful feedback that improved the mod significantly.
Special Thanks
Many people were essential in bringing this project to its completion. I'll list as many as I can remember here. Sorry if you helped me at some point and I forgot! These names are in no particular order.
RandomityGuy
Threefolder
The Lethal Company Modding Discord
IAmBatby
ReindogFan1372 (undyingduck)
Sniper1.1
The__Matty (mattymatty)
Hamunii
s1ckboy
Xu Xiaolan
Noosh (nooshstuff)
Tomatobird8
Extra special thanks to FlavoredSaucer for helping me with Blender issues more times than I can count. He is the reason any of the scrap works at all.
Notes
I plan on adding more to this mod. The next major update will likely have network synced moving platforms and potentially a new moon. In the future (Version 2.0), however, I hope to add a Marble Blast Level Editor-themed interior!
Contact
If you find any issues with this mod/have suggestions or ideas for improvements, message me at @MBCollector672 on Discord, or create an issue at
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: