ManuLib

v1.1.3·Updated 2026-09-16

Wonderous doohickeys for the Generics and the nonGenerics to use for the stuff and things

Screenshots 2 screenshots

About this mod Author’s original text

ManuLib. Enough said.

If you'd like to support me, check out my ko-fi. I post a couple of teasers and leftover scrapped things that I don't think I posted elsewhere.

The scripts and things

NONE OF THE SCRIPTS ARE SYNCED!

USE JCLIENTSYNC!

MLCheckOnShip: Attaches to a scrap item, allows you to call it on start or whenever you want and does something whether it is in the ship or not.

MLItemValueModifier: Attaches to a scrap item, allows you to modify it's value by adding, multiplying, and other stuff. Allows percentages too.

MLKeyItem: Key with multiple uses and the ability to fire off unity events on use.

MLLadderItem(WIP): Extension ladder script with customizable timer. Can also have infinite use.

MLObjectEviscerator: Kills the referenced object. Yeah.

MLPrintStewie: Prints Stewie Griffin in the console.

MLRunOnHost: Runs a unity event on host only. Also has the ability to do it on only clients.

MLRunOnWakeup: Allows Unityevents to be fired off on Start, Awake, OnEnable, or OnDisable.

Contact or bug reports

Please report to me any issues or ideas or just any help in general. I am so ass at coding.

There are 3 ways of telling me something:

Github: (check the website of the mod you're viewing)

Discord (thread): it honestly could be named anything but my thread will likely have "generic" in its title. My thread is in the lethal company modding discord found here

Discord (me): generic_gmd

Credits

Me: Coded like everything.

Teserex: Awesome icon and local boyfriend.

Pacoito: Handheld me through some of my stupidness and wrote a couple of helpful changes so less problems would happen.

Wesley: Attempted to help make a script that I didn't use. Sorry.

JacobG5: Awesome help with the Run on Host script. And by help I mean he grabbed my hands and guided them on the keyboard.

Kenji: ManuLib banner and minor testing.

Mrov: Gave minor advice.

Zeekers: Coded like everything (for the actual game).

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
ManuLib-1.1.3.zip
File size
199.9 KiB