Manual Backup Saver MelanieMelicious
Adds the BackupSaver ship unlockable, with interacts to conveniently create up to 3 backups of your current save. Still requires manual file replacement for loading backups. You can find me in the Let
About this mod Author’s original text
Manual Backup Saver - MelanieMelicious v1.0.0
Adds the BackupSaver ship unlockable, with interacts to conveniently create up to 3 backups of your current save. Still requires manual file replacement for loading backups. You can find me in the Lethal Company Modding Discord.: Saving
In the terminal, type BackupSaver to unlock the BackupSaver ship upgrade for 0 credits. Then, if your current save file has saved at least once, interacting with any of the 3 slots should backup that existing save data into one of those 3 backup slots. If no save data exists yet, the slot will remain empty. On reloading a save, or if the game saves, any existing backup slots will show "old" until the backups are updated to the newest version of the save.: Loading
First, don't be already in a lobby that is using the save file you want to replace. Set your file explorer to show hidden files. Then go into your [usually C: Drive] > Users > [Your User] > AppData > LocalLow > ZeekerssRBLX > Lethal Company > MelMelBackupSaves > [Backup Slot Number], select and copy everything inside, and paste it inside the ZeekerssRBLX > Lethal Company folder. Replace all files with the same name. Your selected backup should now replace your existing saves.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: