MaennerWieWirEscapeMusic
Plays Männer wie wir instead of Pizza Tower music when the early ship leave alert appears, and loops fnaf.ogg when the Apparatus is taken.
About this mod Author’s original text
Männer wie wir Escape Music
An addon for PizzaTowerEscapeMusic that replaces the escape music with "Männer wie wir" instead of the Pizza Tower tracks.
How it works
This mod is a script/music addon for BGN-PizzaTowerEscapeMusic. It plays maennerwiewir.ogg when the early ship leave alert is called, and stops it when the ship takes off or you die.
When the Apparatus is taken, fnaf.ogg (fnaf 2 hallway sound) starts looping forever.
Setup
In BepInEx/config/bgn.pizzatowerescapemusic.cfg, under [Scripting], the Scripts entry must include MaennerWieWir, e.g.:
Scripts = MaennerWieWir
Every player who wants to hear it needs this mod installed and that config line set — the music is played locally on each client, nothing is synced from the host.
Changelog
1.0.2
- Fixed the music and script never loading frfr.
1.0.1
- Fixed the music and script never loading. The files are now shipped under BepInEx/plugins/ inside the package, so mod managers keep the BGN-PizzaTowerEscapeMusic/Scripts and BGN-PizzaTowerEscapeMusic/Music folder structure on install. Previously they were placed at the package root, which mod managers flattened into a single folder where PizzaTowerEscapeMusic never looks — so the game silently fell back to the default Pizza Tower tracks.
1.0.0
- Initial release.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: