LoudParrots
This mod adds a selection of birds, including one parrot. These spawn inside as scrap items.
About this mod Author’s original text
Loud Birds Mod
Introduction
This mod adds 8 new species of birds into the game. These birds spawn inside as scrap and can be interacted with.
Tested on V49, V50 and V55, should work on the beta branch as well.
Bird Species
All bird species added (8 species)
- Parrot
- GoldFinch
- Crow
- Robin
- Cardinal
- Chickadee
- BlueJayBird
- Sparrow
Behavior
Currently, all bird species have the same behavior, but this might change in future updates. The birds occasionally make noises and have a chance of randomly pecking you when held.
Special interactions:
When holding a bird in the main hand, you may notice the following special behaviors:
- Birds will freak out if there's a monster nearby, making loud noises.
- You can pet the birds by pressing the use button.
- The parrot is slightly smarter in warning the player compared to the other bird species, as it takes into account if the monster is actively targeting you as well.
Birds can spawn in various sizes, from natural real world sizes to weird over the top lethal company universe sizes. (Sizes are random)
The volume of the noises made by the birds can be adjusted in the mod's config file. The spawn rate of the birds can also be adjusted. This is done per bird species, so if you think that the parrots are too loud, you can turn down parrots specifically (Even though the mod is called LoudParrots).
Feedback
If you have feedback or ideas you can send it to me, although I am not sure if that's even possible here. Try contacting me on discord.
My discord username is "casz1" if you want to report a bug or something.
Note:
I've added a weight fix as a dependency, because i've noticed sometimes the weight of items bugging out. This is not a vital dependency and this mod can work without the weight fix mod.
Extra's:
Thanks to DINOPUNCH for the bird models and textures
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: