LongerDaysReuploaded
Slow down time in Lethal Company v81 with synced host time speed, 12/24-hour clock options, indoor clock display, and compact/raised clock layouts.
About this mod Author’s original text
Longer Days
Slow down time in Lethal Company to make days last longer.
Compatibility
- Longer Days v1.5.0 supports Lethal Company v81.
- For older versions of Lethal Company, use Longer Days v1.4.0.
Features
- Easy-to-use time speed dropdown presets:
- 0.1 (Very slow)
- 0.5 (Half speed)
- 1.0 (Normal)
- Host-controlled TimeSpeed in multiplayer (synced to all players)
- 12-hour or 24-hour clock display
- Optional setting to show the clock indoors
- Compact Clock option for a cleaner, smaller UI
- Raise Clock option to move the clock higher on the screen
- Clean and safe preset values
- Works with LethalConfig
How it works
The mod slows down the game's actual time progression, affecting both the displayed clock and time-based gameplay.
Time speed presets work as follows:
- 1.0 = normal game speed
- 0.5 = half speed (days last twice as long)
- 0.1 = very slow
The clock can also be displayed using:
- 24 Hour
- 12 Hour
Additional display options:
- Show the clock inside the ship and buildings
- Compact Clock for a smaller HUD
- Raise Clock to move the clock higher on the screen
Multiplayer
- TimeSpeed is controlled by the host and synced to all players
- ClockFormat, ShowClockIndoors, CompactClock, and RaiseClock are local settings per player
Configuration
You can change the settings using:
- LethalConfig (recommended)
- Or manually in:
BepInEx/config/ElecTRiCbOi59.LongerDays.cfg
Notes
- The host controls time speed in multiplayer
- Other mods that modify time progression may conflict
- Existing configuration files should continue to work when updating
Installation
- Install BepInEx
- Install CSync
- Place Longer_Days.dll into:
BepInEx/plugins/
Author
ElecTRiCbOi59
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: