LocalFlashlight

v1.5.3·Updated 2025-12-05

Adds a configurable pocket flashlight

Screenshots 6 screenshots

About this mod Author’s original text

LocalFlashlight

A Lethal Company mod which adds a flashlight that has a recharging battery, with visual indicators, custom colors, multiple recharge options for the battery, and more!

Mod capabilities

This mod adds a "pocket flashlight" that uses a battery system which can be recharged in different ways depending on what you choose.

It also adds an indicator for the battery that has multiple styles and settings.

The mod also has a plethora of settings, so you can modify almost everything it does.

Installation and configuration

The mod can be installed using the mod manager of your choice, or it can be installed manually by installing BepInEx for the game, downloading the mod manually page of the mod or from the Releases tab in the Github repository (you will also need to download the dependencies for the mod, which are InputUtils and LethalConfig), then extracting the zip file inside the /plugins folder after starting the game once with BepInEx installed.

Configuration of the mod can be done after starting up the game with the mod enabled through the Config editor (of the mod manager of your choice) or by opening the.LocalFlashlight.cfg file made by the mod in the /config folder.

Alternatively, you could edit the settings with LethalConfig in the game, as it is one of the mod's dependencies (besides networking, that needs to be set through the config itself, not through LethalConfig).

Mod settings

  • Intensity, range and spot angle of the light can be set to (mostly) any value
  • Some battery settings can also be modified
  • The indicator has five different styles (Low battery warning, Bar, Text, Circular Bar, Vertical Bar, All) and four different information text styles (Percentage, Accurate percentage, Time, All)
  • Custom colors can be set for the light and indicator (with hex codes)
  • The light can also be configured to have shadows (or not)
  • Option to prioritize in-game flashlights before the local flashlight (when they're in the inventory, or when a helmet light is active) when trying to toggle them.
  • Multiple recharge options for the flashlight (a little unbalanced, but they all have their upsides and downsides depending on how you set up the mod)
  • Multiple options for the sounds of the flashlight
  • Flashlight networking, which can be used to play with other people that also have networking enabled, while also being able to see their lights alongside their colors and hearing the sounds they set

Indicator config styles

Indicator styles

  • Bar
  • Percentage
  • Circular bar
  • Vertical bar
  • Full info
  • Low battery warning (can be disabled in config)

Battery recharge options

Recharge options

  • Time: The battery recharges whenever you're not using the flashlight, with different cooldowns before starting to recharge depending whether the entire battery was used up or not. Affected by the recharge multiplier. Intended for short flashlight battery spans.
  • Shake: The battery ONLY recharges if you shake the flashlight, with it having a short cooldown before you can shake it again; it also takes a bit of stamina to do so. Affected by the recharge multiplier. Intended for very short flashlight battery spans.
  • Camera Movement Assisted Recharge: The battery can only be recharged by shaking your camera. Go wild. Intended for very short flashlight battery spans.
  • Hand Cranked: The battery recharges over time, but only while you're holding the key to recharge it. Slowly builds up more energy (up to 1.5x the normal drain multiplier), however your stamina regenerates slower and drains faster while winding it. Affected by the recharge multiplier. Intended for short flashlight battery spans.
  • Ship Recharge: The battery recharges and stays at full battery whenever you're in the ship, as if you were recharging a normal flashlight in the ship (but faster). Not affected by the recharge multiplier, but can ONLY be fully recharged while in the ship. Intended for very long flashlight batte

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackRune580-LethalCompany_InputUtilsAinaVT-LethalConfig

File & checksum

Filename
LocalFlashlight-1.5.3.zip
File size
3.3 MiB