LobbyControlMidSessionJoin

v0.4.1·Updated 2026-07-21

Experimental mid-session moon joining compatibility add-on for LobbyControl.

About this mod Author’s original text

LobbyControl Mid-Session Join

Compatibility add-on for LobbyControl 2.5.12. It allows players to connect after the ship has landed and replays the current moon state to the joining client.

Important

  • Install this on every player, not only the host.
  • Install LobbyControl as usual.

Terminal commands (host)

midjoin status

midjoin enable

midjoin disable

midjoin debug on|off

midjoin autoopen on|off

midjoin spawninship on|off

Known limitations

The snapshot explicitly covers the landed ship, landed planet presentation, active moon weather, regular facility doors, terminal-controlled secure doors, lock interaction state, and facility power. Other mutable non-networked vanilla or modded dungeon objects may still require object-specific serializers. Netcode-spawned objects should normally synchronize through Unity Netcode.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackmattymatty-LobbyControl

File & checksum

Filename
LobbyControlMidSessionJoin-0.4.1.zip
File size
105.6 KiB