Living Traps
Adds living traps as enemies that chase you down. Spawns outside and/or inside at daytime. Configurable.
About this mod Author’s original text
Living Traps
A mod that spawns in traps as enemies.
They navigate across the map, can open doors and climb ladders, chase players, etc.
You can also add modded traps as a possible spawn in the config.
You can customize the monster's:
- spawn rate
- speed
- group spawning
- trap targets
- If they spawn inside the factory and/or outside.
Automatic Mod Integration
Supports hazards from the following mods:
- Code Rebirth
- Devious Traps
- Wesley's Weathers
The following mods automatically
Custom enemy examples
Some modded examples (enter these in the trap targets of the mod's settings)
Surfaced: berth, sea
Missile Turret mod: missile
Currently Planned Features:
- Option to spawn at nighttime only.
- Surfaced automatic mod support <-- priority.
(Changelog was moved, go up to the mod title and click on "Changelog" to view it)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: