Living Traps

v1.4.4·Updated 2026-09-26

Adds living traps as enemies that chase you down. Spawns outside and/or inside at daytime. Configurable.

About this mod Author’s original text

Living Traps

A mod that spawns in traps as enemies.

They navigate across the map, can open doors and climb ladders, chase players, etc.

You can also add modded traps as a possible spawn in the config.

You can customize the monster's:

  • spawn rate
  • speed
  • group spawning
  • trap targets
  • If they spawn inside the factory and/or outside.

Automatic Mod Integration

Supports hazards from the following mods:

  • Code Rebirth
  • Devious Traps
  • Wesley's Weathers

The following mods automatically

Custom enemy examples

Some modded examples (enter these in the trap targets of the mod's settings)

Surfaced: berth, sea

Missile Turret mod: missile

Currently Planned Features:

  • Option to spawn at nighttime only.
  • Surfaced automatic mod support <-- priority.

(Changelog was moved, go up to the mod title and click on "Changelog" to view it)

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackEvaisa-HookGenPatcherEvaisa-LethalLibAinaVT-LethalConfig

File & checksum

Filename
Living_Traps-1.4.4.zip
File size
1.3 MiB