LimitedTeleporterCharges

v1.0.3·Updated 2024-09-15

Introduces a finite number of charges for the teleporter, in contrast to vanilla where the teleporter has unlimited charges. The charges reset every in-game day. The amount of charges is adjustable vi

About this mod Author’s original text

Limited Teleporter Charges

Introduces a finite number of charges for the teleporter, in contrast to vanilla where the teleporter has unlimited charges.

Features

  • Limited amount of charges for the regular teleporter. Every use of the teleporter will consume a charge.
  • Tooltip to show how many charges are left when looking at the button.
  • Disabling the button when the teleporter is out of charges.
  • Charges reset every in-game day.
  • The amount of charges is configurable via the config file.
  • Charges are synced with other players depending on the host's config setting.
  • Charges are synced with other players even when joining the game late (works with LateCompany).

Motivation for mod

I felt like the unlimited teleporter uses diminished the game's tension. Death isn't very punishing when you know that you won't be costing your team credits, as long as you die without your corpse being destroyed, as your body can be teleported out without downside. In addition to that, there's also little to no downside to running into the dungeon with no equipment, dying, and then getting your corpse teleported.

With this mod, your ship's operator must now carefully consider when to use teleporter charges and when to reserve them for more critical moments. Additionally, you'll most likely find yourself needing to carry out at least some of your friends' corpses by yourself. The desired side effect of this small change, should be that dying in general is going to be more consequencial.

Currently not planning to add charges for the inverse teleporter. Could change if people show interest.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

DrFeederino-LC_API_V50BepInEx-BepInExPack

File & checksum

Filename
LimitedTeleporterCharges-1.0.3.zip
File size
60.8 KiB