LiminalPools
Adds a dungeon to Lethal Company based off of Jared Pike's 'Dream Pools'.
Screenshots 6 screenshots
About this mod Author’s original text
Liminal Pool Dungeon for Lethal Company
An interior mod for Lethal Company
If you are are curious about how I did anything, feel free to message me on discord: drako1245
Alternatively come chat in my discord thread in the LC Modding Discord:
I'm always happy the answer questions!
This mod adds a Liminal Pools themed dungeon to lethal company.
Includes:
- Functional high definition water inside
- Custom apparatus and light function
- 21 Unique tiles
- Breaker boxes
Future Additions:
- Improve pathing
- Alternate vents
- Improved water shader
- Decorations to pools
- 1 more tile
Known Issues:
- All fixed:) lmk if you find any
Wanna support me?
Configuration
Configuration can now be done through Lethal Level Loader!
To configure Liminal Pools, navigate to LethalLevelLoader.cfg in configs
Enable content configuration and modify values to be what you want
Manual Installation
- Install BepInEx
- Install the dependencies listed below (Make sure HookGenPatcher goes in patchers not plugins)
- Download the.zip from releases on GitHub
- Put everything from the.zip into plugins in a folder (be tidy please)
Dependencies
- IAmBatby's LethalLevelLoader:
- Evaisa's LethalLib:
- Evaisa's HookGenPatcher:
Credits
- Unbox - Co-Creator, debugging, water shader assistance, coding help
- Major - Coding, debugging, and teaching me almost everything about DunGen and modding lethal company
(
- Zaggy1024 - Coding help, water shader help and event system setup
(
- Scoopy - Coding help and debugging
(
- squirrelboydev - Code
(
- Badham_Mods - Code
(
- IAmBatby - Lethal Level Loader
(
- Evaisa - LethalLib and HookGenPatcher
(
- And all of the friends we made along the way...
Please go checkout all of their mods they are all fantastic modders and people!
Images
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: