Lilacassette CustomPosters
Poster pour Le Crew Lilacassette,Jomargie,Foxyww,Sawinas de Twitch
About this mod Author’s original text
CustomPosters
Replaces the vanilla posters in the ship with custom posters added by user.
Features
- Overrides the vanilla posters in the ship with your own images
- Supports multiple poster pack mods at once
- Supports multiple poster packs in a single mod
- Supports most of the image formats and.mp4 video format
- Ability to enable/disable packs and posters, change chances of the packs and posters, toggleable networking, change volume, max distance and aspect ratio of.mp4 posters via config file
- Compatible with ShipWindows, 2 sToRy ShIp, BiggerShip, and WiderShipMod
- Posters and video playback is synchronized with clients
- PosterCropperTool allows to crop posters that are made for LethalPosters so they can be compatible with CustomPosters
- _Sizes of the posters will be slightly incorrect after cropping!_
Adding Custom Posters
Supported formats
-.png,.jpg,.jpeg,.bmp,.mp4
Steps
- Create a folder structure for your custom poster pack in the BepInEx/plugins directory as shown below
- Place your poster images in the posters and tips folders, ensuring filenames match exactly - _Poster1.png, Poster2.mp4, Poster3.bmp, Poster4.jpeg, Poster5.png_ and _CustomTips.jpg_
Single Pack Folder Structure:
_Poster image names must match the structure below
_
BepInEx/
├── plugins/
│ └──── YourPosterModName/
│ └── CustomPosters/
│ ├── posters/
│ │ └── Poster1.png, Poster2.png, Poster3.png, Poster4.png, Poster5.png
│ └── tips/
│ └── CustomTips.png
└──...
Mutliple Pack Folder Structure:
_Poster image names must match the structure below
_
BepInEx/
├── plugins/
│ └──── YourPosterModName/
│ ├── PosterPack1/
│ │ ├── posters/
│ │ │ └── Poster1.png, Poster2.png, Poster3.png, Poster4.png, Poster5.png
│ │ └── tips/
│ │ └── CustomTips.png
│ │
│ └── PosterPack2/
│ ├── posters/
│ │ └── Poster1.png, Poster2.png, Poster3.png, Poster4.png, Poster5.png
│ └── tips/
│ └── CustomTips.png
└──...
Recommended Poster Sizes _[ In pixels ]_
- Poster1 - 639 Width, 488 Height
- Poster2 - 730 Width, 490 Height
- Poster3 - 749 Width, 1054 Height
- Poster4 - 729 Width, 999 Height
- Poster5 - 552 Width, 769 Height
- CustomTips - 860 Width, 1219 Height
Configuration Options
- Enable Networking:
- If true (default), posters are synced with all players. If false, the mod is client-side only, allowing to play vanilla lobby
- Randomier mode:
- _PerPack (default)_: Selects one pack randomly for all posters
- _PerPoster_: Randomizes textures for each poster from all enabled packs
- Keep Pack For:
- _Lobby (default)_: Randomized posters only when the lobby reloads
- _Session_: Randomized posters only when restarting the game
- _SaveSlot_: Randomized posters only when creating a new save slot
- Vanilla model:
- _Both (default)_: Uses both _Poster5_ and _Tips_ vanilla meshes
- _Poster5_: Uses only _Poster5_ vanilla mesh
- _Tips_: Uses only _Tips_ vanilla mesh
- _None_: Uses none of the vanilla meshes and uses quads
- Toggle Packs and Posters:
- Each poster pack has an Enabled setting for poster pack and posters. Set to false to disable a pack or a poster
- Global Chance:
- Assign a Global Chance value (0–100) for each pack. If any pack has a Global Chance > 0, weighted random selection is used
- A Chance = 0 excludes the pack from selection, reverting to equal probability among enabled packs with non-zero chances
- Per-Poster Chance:
- For each poster in a pack, set a probability (0–100). If any poster has a Chance > 0, weighted selection applies
- Having 2 and more poster packs and one of the poster pack has (e.g. Poster2) Chance = 70 and second poster pack with same poster has Chance = 0 means that second poster pack poster is excluded from selection within that pack
- Volume:
- Configure volume of.mp4 posters
- Max distance:
- Configure maximum audio distance of.mp4 posters
- Aspect ratio:
- Choose aspect ratio of.mp4 posters _[ Stretch 'X', FitInside, FitOutside, NoScaling ]_
- TextureCaching:
- _Enabled_: Store
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: