LightlessCustomSounds

v1.0.0·Updated 2024-01-18

custom sounds for modpack LightlessNightmareCompany, just slapin 1 sound into another one rather having single one of them in the modpack

About this mod Author’s original text

What the hell is this again?

sooo here's the thing, rather i just put 2 sound mod or more on my modpack, isnt it better to combine all of them into one mod instead having bunch of them in your modpack?

base sounds taken from [OdysseySounds]\

added some sound from [AbyssalAudio], [LethalResonance] & [Lethal_Audio] (wonder why they sound the same)\

i also making my own [Scan] sounds, creds to me indeed\

music menu taken from [

i also edited it (low cut, low pitched, lower the volume so its not that annoying & added some glitch on the side frequency)

i have a plan to make my own music for custom boombox sound, probably will be a dubstep or something but we'll see

More to come

i will try to make my own custom sounds but for now ill just use this

resampling sounds gonna took me long enough to complete my own sound lol

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackno00ob-LCSoundToolClementinise-CustomSounds

File & checksum

Filename
LightlessCustomSounds-1.0.0.zip
File size
385.1 MiB