LighthouseCompany
boy this company sure is lethal
About this mod Author’s original text
It's about time, huh?
Changelog
2.0.0
- Maybe it works on v47 now
- Good luck
1.2.0
- Added Coroner (shows cause of death in results)
- Added EmployeeAssignments (little daily quests for bonus credits)
- Added a few bugfix mods
- Removed a couple buggy/annoying model/sound mods (again)
- Added MORE buggy/annoying model/sound mods (again)
1.1.0
- Removed a couple buggy/annoying model/sound mods
- Added MORE buggy/annoying model/sound mods
- Added a compat checker mod for debugging n all
1.0.1
- Fixed configs not working (i hope)
1.0.0
- Actually made this a modpack
- Added noise suppression mod
- Increased masked spawnrate & configed so they're the only ones who can talk
- Readded Late Company but with more restrictive configs
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
EliteMasterEric-CoronerkRYstall9-FastSwitchPlayerViewInRadarNemotoad-PortalTurretsHomelessGinger-MaskedEnemyOverhaul2018-LC_APIjammeh-NoiseSuppressionSv_Matt-HideModListBepInEx-BepInExPack