LevelMusicLib
Allows custom moons to load their own music
About this mod Author’s original text
LevelMusicLib
A simple library to allow custom moons to play their own music instead of the vanilla muisc when landing onto a planet.
This mod will do nothing on its own!
Developers
To use it add the mod DLL into your unity project, add an empty GameObject into your scene with any name and give it the "Custom Level Music" script.
You can now add musics under the daytime or evening music groups and adjust their weights. The weight of music playing at all on your moon may also be adjusted with the "Music Chance" slider, vanilla is 20.
Now when you land on your moon you should hear your custom music!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: