LethalVoiceHotkey

v1.0.0·Updated 2026-10-02

In-game hotkey soundboard for Lethal Company: bind numpad keys to folders of your own clips (wav/flac/mp3/ogg...) and play them to the lobby through the game voice chat. In-game window, volumes, per-g

About this mod Machine translation

LethalVoiceHotkey

In-game hotkey soundboard for Lethal Company. Press a numpad key and one of your own clips is played

through the game's voice chat, so the whole lobby hears it as if it came from your microphone.

In-game button sound effect board: Press the number keys on the small keyboard to play the audio you prepared to the entire lobby through the game voice.

  • Plugin version / Plugin version: 1.0.0
  • Requires / Prerequisite: BepInExPack 5.4.2305 (BepInEx 5.4.23.5) for Lethal Company
  • Config / Configuration: BepInEx\config\LethalVoiceHotkey.cfg
  • License/Agreement: MIT

Features/function

  • Hotkey playback/key playback
  • Group hotkeys: every sub folder of the Sounds folder (01, 02, 03 …) becomes one group;

the default keys are Numpad1 – Numpad9, and each group plays a random clip of its folder.

/ Each Sounds subfolder (01, 02...) is a group. The default keys are 1–9 on the keypad. The group defaults to randomly playing the audio in this folder.

  • Rebindable keys: any group can be bound to any Unity Input System key name (Numpad1, Digit1, F1 …);

leaving a key empty unbinds the group. / The group key can be changed to any key name, leaving it empty means it will not be bound.

  • More than nine groups: with AdaptiveConfig on, groups from 10 upwards also get a keybind and a

volume entry (empty by default). / After opening AdaptiveConfig, key and volume configuration items will also be generated from the 10th group (left empty by default).

  • Per-group clip selection: a group can be pinned to one exact clip instead of picking randomly,

and the choice is saved to the config. / Grouping can play a certain audio fixedly, and the choice will write the configuration.

  • Loop, single-clip mode, master switch: loop repeats every clip; single-clip mode makes a new key

stop the previous clip first; the master switch (off by default = on) silences the whole mod and

immediately stops everything that is playing. / Supports loop playback, single audio mode, and master switch (immediately stops all sound effects when turned off).

  • Volumes and polyphony: master volume, per-group volume, and a maximum number of clips playing at

the same time (default 8). / Total volume, group volume, simultaneous playback limit (default 8).

  • Follow voice transmission: in push-to-talk nothing is injected while the talk key is not held

(a walkie-talkie call counts as transmitting) and the game's activation mode is never changed; in

voice activation the voice channel is held open for the clip so the lobby hears it right away.

It can be turned off for the old "force the channel open" behaviour.

/ Follow the voice transmission: When speaking by pressing the button but not pressing the talk button, no injection will occur (walkie-talkie calls are also counted as transmission), and the original game settings will not be changed; when the voice is triggered, the channel will be kept open during playback. Can be turned off to return to the old forced open mic behavior.

  • Local monitor: clips are also played locally so you hear them yourself, with its own volume

slider. / Local monitoring: You can also hear the sound effects, and the monitoring volume is independently adjustable.

  • Hotkeys: open/close the window = Numpad. (fallback NumpadEnter), stop everything =

Delete, rescan the sound folder = Numpad0, pause/resume = unbound by default. All of them are

configurable. / Switch interface = numpad. (Alternate: numpad and press Enter), stop all = Delete, reload sound effect = numpad 0, pause/continue is not bound by default.

  • Pause and resume keeps the uplink and the local monitor frozen at the same sample and continues

from exactly that point. / Pause/Resume allows upstream and local monitoring to continue from the same sampling point.

  • Mute while typing: while the chat box or the terminal has text focus, every mod key is ignored.

/ When entering text in the chat bar/terminal, all keys of the module are disabled.

  • In-game window / in-game interface
  • Togg …

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
LethalVoiceHotkey-1.0.0.zip
File size
415.3 KiB