LethalUpgrades
Adds a progressive upgrade catalog and a system to deploy modifiers to moons!
About this mod Author’s original text
Join the new Lethal Upgrades Program!
Currently Offering
Player Upgrades
"We heard some employees could not complete their quotas, complaining and exclaiming
"oh it's just not fair!" blah blah...
After we fed them to [THE COMPANY] though, we got to thinking... \
What if we DID give them upgrades? \
And now here we are!
They come at a cost, but we can offer you the chance to [FEED HIM MORE]
while powering you up!" \
Seems fair... right?
Health - Take a few more thumper hits!
- Tier 1: Gain +20 additional health.
- Tier 2: Reduce all incoming damage by 10%.
- Tier 3: Gain +30 additional health.
- Legendary: Gain an adaptive regeneration ability.
+ If you are below 50% health, gain +0.5 hp/s regen until back up to 50%.
+ If you are below 100% but above 50% health and have not taken damage again 20 seconds after the first time, gain a passive + 2 hp/s buff until back up to 100%. Can be stopped if taking damage again.
Stamina - More items carried, more [FEEDING IT]
- Tier 1: Decrease running stamina usage.
- Tier 2: Improve stamina regen by 10%.
- Tier 3: Greatly reduced stamina penalties when heavy (>=50 lbs).
- Legendary: When damaged, regardless of amount or source, gain full stamina back.
Movement - Run away from that vile giant.
- Tier 1: Sprint 6% faster.
- Tier 2: Walk/Crouch 10% faster.
- Tier 3: Increased jump height by 25%.
- Legendary: While critically injured, gain movement speed and intangibility.
+ Always gain 1.5x more movement speed.
+ Become invisible to some enemies and invulnerable to all.
- Has a 120 second cooldown after recovering from critical health.
Utility - They might be useful.
- Tier 1: Increase flashlight battery capacities by 10%.
- Tier 2: Shovels deal double damage. Explodes on hit as visual effect.
+ By default, explosion does no damage. Only shovel deals damage.
+ To turn explosion visual on or off, type shovel explosion.
+ If explosion is on, you can also toggle off or on shovel jumping!
- At the cost of 2hp, elevate yourself with your shovel quite the height!
- If your teammate has shovel jump on, he wil also be affected, just... be careful where you send him.
- Type shovel jump in terminal to toggle it on or off.
- Tier 3: All equipment weighs 0 pounds. Cost: $400
- Legendary: Unlock 1 weather re-roll for any moon you orbit. Resets after leaving a moon.
+ Grants you one re-roll to change the weather of the moon you are orbiting!
+ Once you use it, it will only reset after you land on a moon and come back to orbit.
+ The re-roll chooses randomly, so you might get the same weather twice. Oops!
+ To re-roll, type weather reroll in the terminal.
Rotational Modifier Store
"As part of joining the program, we provided you with some new technology on your terminal! \
By otherwordly means, you can modify moon experiences to make things easier for you! \
Unfortunately, we couldn't lift the curse on them, so... they come with slight drawbacks."
Easy Modifiers
- Shiny but Swift: Spawnable scrap becomes 7% more valuable, but enemies move 7% faster.
- More Risk, More Reward: Increase spawnable scrap by 2, but add 2 indoor and outdoor power.
- Risk of Rain: Remove 2 indoor and outdoor power, but increase meteor shower event chance by 10%.
- Edmund's Moon: Time moves 15% slower, but decreases amount of scrap by 2.
- Bouncy House: Jump 10% higher, but your feet explode on fall damage and take 10% more fall damage.
- Pound for Pound: Scrap is 10% more valuable, but weighs 5 more pounds.
Medium Modifiers
- Miller's Moon: Spawnable scrap becomes 20% more valuable, but time moves 25% faster.
- Mothron's Dawn: Spawnable scrap becomes 15% more valuable and spawn 3 more scrap, but weather becomes eclipsed and indoor/outdoor power increases by 2.
- Watch Your Back: Increase spawnable scrap by 5, but add 3 indoor power and only bracken's spawn.
- Shaped Glass: Spawn 1.5x the amount of scrap, but lose half your health.
- Lightning Speed: Gain 2x movement speed, but enemies gain 3x movement speed.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: