LethalSaboteurs
Modifies the Lethal Company gameplay loop by adding saboteurs in your game. Complete the daily quota before they eliminate you all!
About this mod Author’s original text
Lethal Saboteurs (WIP)
Please note: This mod is still heavily in development, and is only being released to make testing it with friends easier. Everything is still basically a placeholder, expect bugs and horrible balance. Your feedback is appreciated in the thread on the modding discord!
Lethal Saboteurs is a mod that adds a social deduction mechanic to your game! Land on the moon, complete the quota and take off before the saboteurs eliminate you all, or stall for long enough to hit midnight!
How a round works
In this gamemode, the three-days quota system has been replaced by a daily quota, set to 45% (configurable) of the total scrap value in the facility. When the ship is done landing, players are assigned to a team, the lever to leave locks and cannot be used to leave the moon. To progress, players must gather scrap and deposit it into the new Deposit Box. Once enough scrap has been collected, the lever unlocks and needs to be pulled to win.
If all the workers die, or if the clock hits midnight and the ship is forced to leave, then the saboteurs are declared winners.
The deposit box
The box is a new (very unfinished) ship item that is always unlocked, and cannot be stored. Players must deposit items by holding them and interacting with the box. Doing so progresses the quota towards the daily goal, and instantly gives the team the corresponding amount of credits, which allows players to buy shop items.
Credits
- As always thank you Zigzag for helping me with the code:D
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: