LethalRandomizer
This modpack forces you to discover new strategies by incentivizing random routes, making the alternative often inefficient.
About this mod Author’s original text
This modpack is best played without looking at the modlist!
I've changed a majority of the terminal messages to make them accurate with the modpack's additions.
Because of this, a new player could theoretically play without any difficulties!
(Try to use the "INFO" command on anything and everything again)
Have fun rediscovering Lethal Company from a new angle!
Most Notable Changes:
- Hidden weather
- Hidden currently orbited moon
- Random & Balanced Events
- All moon prices went up by 200
- Free randomized routes were added
- Increased Crew Sizes
- Map & Scrap scale with Crew Size
- Dynamic Deadlines
- Progressive Difficulty
- Lightweight Skill/Leveling System
- Various Quality of Life additions
All changes were made with the goal of integreting any vanilla skills you may have, and applying them in a more difficult environment.
This modpack's goal is to be balanced for both Solo & Multiplayer crews, with increased challenge along the way! If you encounter any issues, or just want to give feedback, you can submit a message through this form. Any and all feedback is greatly appreciated, especially balance recommendations!
CHANGELOG
1.0.3
Remember the part where I said I fixed that overlapped XP bar? I forgot to remove it from the dependencies list, my bad ya'll
Should be good now!
1.0.2
Adjusted HullBreaker's event weights, hopefully they add a little more variety!
(Unfortunately, I haven't had the chance to playtest this properly yet, so I may update this again later if I find any issues!)
I also removed the mod that overlapped the LethalProgression's XP Bar, forgot to uninstall it before release, oopsie daisy
1.0.1
Updated the README.md
1.0.0
Published the modpack:D
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: