LethalObjectiveMod

v1.0.0·Updated 2024-02-12

Additional objective for each round to gain more credits.

About this mod Author’s original text

Lethal Objective Mod

This mod introduces an additional challenge into your games. Each time your ship lands on a plane, a random objective is offered to players. If this objective is successfully completed, the team will earn additional credits to use directly in the terminal.

The team will be notified of the success or failure of the objective only when the ship takes off.

Depends on the achieved objective, gained credit amount can be different.

This is my first ever mod so bear with me.

List of available objectives

  • No crouch: Failed if at least one player press crouch key.
  • No death: Failed if at least one player dies during the round.
  • No door opened: Failed if a door is opened with terminal during the round.
  • No jump: Failed if at least one player press jump key.
  • Return bodies to ship: Failed if at least one player dead body remains on the planet.

Planned

More objective will be added soon.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackLordfirespeed-OdinSerializerxilophor-LethalNetworkAPI

File & checksum

Filename
LethalObjectiveMod-1.0.0.zip
File size
152.0 KiB