LethalGargoyles

v0.8.0·Updated 2026-08-18

My first project and enemy for Lethal Company! This is an attempt to create an enemy that roams the map taunting you.

About this mod Author’s original text

Lethal Gargoyles!

This mischievous gargoyle's goal is to follow you around and annoy you with his witty taunts. But be wary, he's not so passive if you don't respect his space!

I want to be transparent. Some content in "Lethal Gargoyles" was created using AI-assisted tools. I understand a lot of people don't wish to support anything that was made using AI, so this disclamer is here in respect of those views.

Check Out The Mod Showcase Here:

Features:

  • Voiced Gargoyle: Features the voice of the modder, with 160+ unique voice lines (and more to come!).
  • Dynamic Behavior: The gargoyle tries to stay close while remaining hidden, but will become aggressive if you get too close.
  • Varied Taunts: Includes a wide range of taunts for different situations, including general taunts, aggro responses, death reactions, and more.
  • Customizable Voice Lines: Add or replace voice lines with your own custom OGG files. (Details on how are below)
  • Scrap Item: Adds a Gargoyle Statue as scrap that can be interacted with to hear the Gargoyle's voice lines. Be careful, the Eyeless Dog can hear it too!
  • Configuration Options: Disable specific voice lines or adjust other settings through the mod's configuration file.

Gargoyle Behavior (Spoilers)

  • The gargoyle's primary goal is to annoy the player. It will try to stay close while remaining hidden, but its stealth skills are still under development.
  • If the player enters its aggro range, it will chase and attack them. Be careful, as it might occasionally push you into walls (a bug that's being worked on).
  • If the target player is walking on a catwalk, the gargoyle will try to push the player, potentially off the catwalk!

Feedback and Requests

Any feedback or voice line requests can be submitted through the following channels:

  • GitHub Repo:
  • page: - you can reach me in the Posts tab there.

This is my first experience with Unity, C#, models, and animations. Any suggestions for improvement are welcome!

Add/Replace Voice Lines

  • Audio Format and Location
  • All custom voice lines must be in OGG format. Other formats (MP3, WAV, etc.) are not supported.
  • Place your custom OGG files in the "Custom Voice Lines" folder, which lives inside a "Lethal Gargoyles" folder in your Lethal Company game directory (e.g., C:\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Gargoyles\Custom Voice Lines).
  • The mod creates that folder, and a subfolder for every category below, the first time it runs — so launch the game once with the mod installed and the folders will be waiting for you.
  • Do not place custom voice lines in the "Voice Lines" folder.
  • There is a maximum size of 500KB on the OGG files due to Steam networking limitations on network messages.
  • Voice Line Categories

Voice lines are organized into the following categories:

  • Combat Dialog
  • Taunt - Activity
  • Taunt - Aggro
  • Taunt - Enemy
  • Taunt - Gargoyle Death
  • Taunt - General
  • Taunt - Player Death
  • Taunt - Prior Death
  • Taunt - SteamIDs
  • Naming Conventions
  • Hardcoded Categories: For the categories "Taunt - Activity," "Taunt - Enemy," "Taunt - Prior Death," and "Taunt - EmployeeClass," you can add multiple variations of the same taunt by using the original file name as a base and adding a suffix.
  • For example, to add variations of the "taunt_priordeath_Abandoned" voice line, you can name your custom OGG files "taunt_priordeath_Abandoned2.ogg", "taunt_priordeath_Abandoned_Custom.ogg", etc. The mod will randomly choose between all variations with the same base name.
  • Other Categories: For the remaining categories, you can use any file name for your custom OGG files. Simply place them in the corresponding folder within "Custom Voice Lines."
  • Disabling Voice Lines
  • If you want to disable a specific voice line, you can do so through the mod's configuration file.
  • Steam ID Taunts
  • If you want to add a

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackEvaisa-LethalLibqwbarch-ConcentusZaggy1024-PathfindingLib

File & checksum

Filename
LethalGargoyles-0.8.0.zip
File size
12.4 MiB