LethalCredit
[BETA] Lethal Credit Union is here for your banking needs. Bank loot freely. Autobank option at end of round. All players require this mod.
Screenshots 1 screenshots
About this mod Author’s original text
Lethal Credit Union
This bank is here to serve.\
For all your banking needs.\
Got Scrap? We'll take it!
Features
lcu-autobank
Turn autobanking feature on / off.
Enabling autobank™ feature will allow The Lethal Credit Union Bank to deposit your allowed scrap items at the end of a game round.\
This will not deposit items ignored in config.
lcu-balance
Check up on your balance at your local LCU bank.
lcu-deposit
Deposit scrap into your local LCU bank.
This will not deposit items ignored in config.
lcu-withdraw
Withdraw money from your local LCU bank.
lcu-balance
Check up on your balance at your local LCU bank.
lcu-credits
Check up on your balance at your local LCU bank.
Balance saving
Your balance saves with the "SaveNumber" in the games AppData path.
Note: Deleting a save will cause this to go out of sync. use lcu-force to sync it again.\
The saving feature will be improved over time.
Future plans
- Add more detail in this README
- Add an ATM ship upgrade - requires a credit card
- Add a credit card item - not scrap but required to access the ATM
- Move "balance" saving into the actual save file instead of an isolated JSON file
POSSIBLE Issues
- Some kind of way to lose / gain balance upon exiting (save scumming) - this might have been fixed by now but please be aware:)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: