LethalCasinoTracker
Live session scoreboard + persistent chalkboard leaderboard for the Lethal Casino gambling mod.
About this mod Author’s original text
LethalCasinoTracker
A companion mod for LethalCasino (mrgrm7.LethalCasino) that keeps score of everyone's gambling — styled to live inside Lethal Company's world.
Features
- Session scoreboard (Gordion only) — a live top-right readout, drawn with the game's own HUD
font and CRT glow, showing every crew member's net winnings for the visit. Green + for winners,
red - for losers, neutral for anyone who hasn't gambled, plus a CREW net line.
- Casino Performance Report — on takeoff from Gordion, a red CRT report styled after the
company's performance review: a boxed EMPLOYEE table with each player's casino net, a
NOTES panel (top win, top loss, total games), a COLLECTED total and a GRADE, with a
win/loss jingle.
- All-Time Casino Records board — a physical board at the casino showing each run's biggest win
(green), biggest loss (red) and total games. It's saved per save-file and lasts the whole run —
it only resets when the crew is eliminated or that save file is deleted.
Tracks Blackjack, Roulette, Slots, and The Wheel, and the math reflects each game's payout
(roulette can wipe 100%, slots half, etc.). Server-authoritative and multiplayer-synced; late
joiners are caught up automatically. Everyone should run it for the shared scoreboard, but it works
host-side even if some clients don't have it.
Requirements
- BepInEx
- mrgrm7.LethalCasino
Configuration
See BepInEx/config/jaredfreedman.LethalCasinoTracker.cfg for the HUD position/size, the report
duration and sound, and the records board's placement/scale (and a Yaw if it ever needs turning).
Not affiliated with the LethalCasino author — just built to sit on top of it.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: