Lethal Company WFJS
Adds WFJS.
About this mod Author’s original text
WFJS: Withered Foxy Jumpscare.
This is a fully client-side mod. This mod activates for each player individually under these conditions:
- Landed on a moon
- The moon is not Gordion (The Company moon)
- The player is alive
- The ship is not in the landing or leaving sequence
While active, there is a 1/5000 (0.02%) chance every second for the Withered Foxy jumpscare from Five Night at Freddy's 2 to play. For reference, this comes out to appoximately 51%, 66%, 76%, or 94% after 1, 2, 3, or 4 hours, respectively.
This mod's name being an acronym (Lethal Company WFJS) and its short description ("Adds WFJS.") being cryptic is intentional. This mod is intended to be inserted into modpacks for friend groups discreetly by the host as a joke. Also to this end, there is a secret toggle: Pressing the backslash ('\\') key on the main menu will toggle it on or off. In the game's log, this will be cryptically referred to as "functionality enabled" or "functionality disabled". By default it is enabled, of course.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: