The BEN Mod
Soon to be all ambient, player interactions, tools & weapons, creatures, soundtracks, and other miscellaneous sound files recreated either by hand or reproduced by my voice.
About this mod Author’s original text
Audio Replacement Mod (by me)
I've recreated all sounds - check the pastebin link for the currently replaced sounds - either with my mouth or my insane FL Studio plus Audacity skills (reverb and pitch shifting).
The Mod's Current State
This is a preview so far, my goal is to recreate EVERY sound sooner or later. But even this preview version is pretty crap at the moment. I wanted, for the mod to be in a 'preview-able state, to at least include all player interactions, creatures, and utilities & weapons. But this over a 4 day timespan amongst studies and other outings. Yk, time consumers.
So this mod is currently in a pre-preview state where not all player interactions, creatures, and utilities & weapons have fully been replaced. Noticeably the:
- Bunker Spider
- Slime
- Forest Keeper
- Eyeless Dog
- Jetpack (I use the jetpack a lot so it's noticeable for me)
- Physical player interactions like jumping and dropping bodies
- Anything to do with the Company Cruiser
- And a bunch of other related sounds
Since Last Update (0.0.6)
This isn't specifically every sound that has been updated since the previous update (0.0.6) but the general extra sounds to check out.
- Jester
- Company Building angry sounds
- UI buttons
- Turrets
- Fear sounds
- Various ambience (eclipsed moons & Embrion)
Further Updates?
Every week. Could be larger or smaller updates depending on my free time during the week and my mood.
Why Have You Even Created this Mod?
Hahah funny mod all monsters are me. If you don't know me personally... uh, have fun bro.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: