SCP966
Adds Scp966 as a monster in Lethal company
About this mod Author’s original text
SCP966-SleepKiller
This mod adds SCP 966 as a monster in Lethal Company. To see it, the player will have to buy the night vision goggles from LateGameUpgrade. The mod will work without LateGameUpgrade.
[NEW] YOU CAN NOW SEE THE MONSTER BRIEFLY WHENEVER YOU SCAN
Here are its phases and how it works in game if you wanna spoil yourself (spoilers aside tho, the night vision goggles from Lategamecompany might help with SCP 966)
LateGameUpgrade
Roaming Phase
It will go around until it detects a player. If the player's stamina is above 10, it will go into the Tiering Phase. If the player's stamina is under 10, it will go into the Chasing Phase.
Tiering Phase
It will follow the player around, adding to their weight 52 lbs. if the players stamina reaches under 20%, SCP966 will go to the chasing phase
Chasing Phase
When in the Chasing Phase, it will hunt down the player until they are dead or leave the building. Then, it will go back into the Roaming Phase.
About Project SCP:
Project Scp is in constant development and need help to grown into one of the major figure of Lethal Company Development.
Join our discord server to see updates and give your touch on our mission to make Lethal Company the second SCP foundation
Credits:
JoeJoe
Xilef992 ( TheWeavers)
License
MIT License
Copyright (c) 2024 JohannesJoe & FelixAllard
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: