SCP939
Add SCP939 as an enemy into the facility, be quiet..
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SCP939
SCP File
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Item #: SCP-939
Object Class: Keter
Special Containment Procedures: SCP-939-1, -3, -19, -53, -89, -96, -98, -99, and -109 are kept in Cell 1163-A or 1163-B,
10 m x 10 m x 3 m containment chambers within Armed Bio-Containment Area-14. Both cells are environmentally regulated
and negatively pressurized, with walls constructed of reinforced concrete. Access to these cells is regulated by an
outer decontamination chamber and inner gas-tight steel security doors. Observation windows are constructed of laminated
ballistics glass 10 cm in thickness protected by a 100kV electrified mesh. Humidity is maintained at 100% at a
temperature of 16° C. Specimens are monitored at all times via infrared cameras. Level Four authorization is required to
access SCP-939, their containment areas, or the observation chambers.
SCP-939-101 is dismembered and stored in Cryogenic Preservation Tanks 939-101A to 939-101M within Bio-Research Area-12.
Access to SCP-939-101 requires authorization by two Clearance Level 3 personnel, one of which must be present for all
research and testing. The contents of only one (1) 939-101 tank may be accessed at any given time. Core temperature of
SCP-939-101 tissues must be monitored while removed from cryogenic preservation; should core temperature exceed 10° C,
tissues are to be returned to their corresponding tank and all testing suspended for a period of seventy-two (72) hours.
Barring core temperature exceeding 10° C, research of SCP-939-101 tissues may continue as long as its ramblings and
pleas for release may be tolerated.
Containment cells should be cleaned biweekly. While this takes place, SCP-939 specimens will be transferred to the
adjacent cell. During this time, the cell's door and observation window must be inspected for damage and repaired or
replaced accordingly.
Heavy sedation of all SCP-939 is required before any interaction, including transfer between cells and experimentation,
may take place. See Document #939-TE4 for transfer and experimentation protocol.
Level C Hazmat gear is to be worn by personnel during interactions with SCP-939 specimens and in any areas which SCP-939
have been known to inhabit. Afterward, standard decontamination procedures are to be observed by all personnel involved
to ensure no secondary spread of amnestic agents occurs.
Following Incident ABCA14-939-3, all non Class D personnel interacting with SCP-939 for any length of time are required
to wear two (2) water-proof electronic pulse monitors for the duration of such interaction. These pulse monitors will
transmit to a wireless monitoring system independent of a facility's main power grid, with at least one backup power
system on standby. Should both an individual's pulse monitors flat-line or otherwise malfunction, the wearer will be
presumed dead, personnel instructed to disregard all the wearer's subsequent vocalizations, and a breach of containment
declared automatically. Security personnel responding to such a breach are likewise required to wear these pulse
monitors.
Additionally, all live SCP-939 must be implanted with subdermal tracking devices upon capture.
Description: SCP-939 are endothermic, pack-based predators which display atrophy of various systems similar to
troglobitic organisms. The skins of SCP-939 are highly permeable to moisture and translucent red, owing to a compound
chemically similar to hemoglobin. SCP-939 average 2.2 meters tall standing upright and weigh an average of 250 kg,
though weight is highly variable. Each of their four limbs end in three-fingered claws with a fourth, opposable digit,
and are covered in setae which considerably augment climbing ability. Their heads are elongated, devoid of even
vestigial eyes or eye sockets, and contain no brain casing. The jaws of SCP-939 are lined with red, faintly luminescent
fang-like teeth, similar to those belonging to specimens of the genus Chauliodus, up to 6 cm in length, and encircled by
heat-sensitive pi
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: