SCP2006

v1.1.0·Updated 2026-09-27

Adds SCP-2006 to the game

About this mod Author’s original text

SCP-2006 Mod

Additions

  • SCP-2006 as an enemy
  • A TVSet ship furniture (can play VHS tapes!)
  • VHS Tape scrap

SCP File

Item #: SCP-2006

Object Class: Keter

Special Containment Procedures: SCP-2006 is to be contained at Site 118 in an airtight containment cell. SCP-2006 must be constantly monitored for changes in form, which are to be noted immediately. All personnel coming into contact with SCP-2006 are required to enroll in an acting course with a focus on expressing fear and surprise.

Every month, SCP-2006 is to be shown at least one new extremely low-quality horror or science fiction movie containing horror elements. All interaction with SCP-2006 must confirm that SCP-2006 continues to believe that said works demonstrate a superb grasp of horror.

Description: SCP-2006 is an anomalous spherical entity roughly 50 centimeters in diameter when in its default state. SCP-2006's stated goal is to cause feelings of fear and/or horror in as many humans as possible. To accomplish this purpose, SCP-2006 possesses the ability to change its shape, mass, volume, density, chemical structure, and voice to any form that it desires. Currently, there is no known way to damage SCP-2006. The extent of its shape-shifting abilities is unknown, and is currently thought to be unlimited.

Currently, SCP-2006 has demonstrated a fondness for taking the forms of various entities and villains from the various horror and science fiction movies that it has witnessed. The most common form that SCP-2006 has taken is that of "Ro-Man" from the 1953 movie Robot Monster.

SCP-2006 is capable of speaking even when it possesses the form of an entity that is normally unable to speak. SCP-2006 will generally attempt to startle and/or scare any individual it comes into contact with, but after doing so, it will become affable and friendly. The reason behind this is currently unknown.

Although SCP-2006 has repeatedly stated its goal of causing as much fear as possible, SCP-2006 is a poor judge of concepts that cause fear in humans and constantly searches for new methods in which to accomplish its goal. This poor recognition extends to recognition of emotions in humans, as SCP-2006 is incapable of distinguishing between subtle differences in emotion that would be obvious to a human.

Behavior (SPOILERS!)

  • 2006's goal is to scare players
  • If 2006 spots an enemy, he will learn a new scare
  • He will periodically attempt to scare players on the map, and will prioritize scares that the players reacts to
  • If you give him a VHS Tape, he'll watch it and learn a new scare
  • WARNING: Be aware of which scares he learns, they can have unexpected consequences

Planned Features

  • More VHS Tapes
  • Tapes actually play videos on the TV
  • More scares to learn from, including very dangerous ones
  • More custom scare events
  • More voice lines

About Project SCP

Project Scp is in constant development and need help to grown into one of the major figures of Lethal Company Development. Join our discord server to see updates and give your touch on our mission to make Lethal Company the second SCP foundation.

Contact

For issues and suggestions visit the github.

For collaboration or queries

JoeJoe

  • Discord: JoeJoe

Snowy

  • Discord: Snowy
  • GitHub: snowlance7
  • Ko-fi: snowlance

Credit

  • JoeJoe: Project owner, designer and executive
  • Snowy: Programmer and designer
  • Boom Hen: Voice acting
  • basil_bum: SCP-2006 model
  • proton1233: SCP-2006 rigging and animation

-

  • Sofa_LowPoly by LEE2021
  • Retro Vhs Tape (Game Ready) by erlangga da
  • SCP Foundation VHS Player by caz

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackTeamXiaolan-DawnLibProjectSCP-PSCPLibrarySnowlance-SnowyLib

File & checksum

Filename
SCP2006-1.1.0.zip
File size
38.7 MiB