LTX
Comparatively lightweight modpack with focus on party-game like feel with fun item interactions and mechanics to explore and take advantage of.
About this mod Author’s original text
LTX
The LethalXVariety modpack aims to extend the fun factor of Lethal Company by adding variety in all aspects of the game. Balance is centered around shorter sessions (Vanilla moons included). Access to different moons is made easier to allow even short playthroughs a chance to see them while difficulty is adjusted accordingly. Moderate PC/Laptop specs recommended (especially if hosting).
FEATURES:
- Cosmetics & Playermodels
- TooManyEmotes
- 40+ new enemies
- 14 custom interiors
- Furniture & a Whiteboard (to write down phone numbers?)
MECHANICS:
- LethalPhones
- "Dimensions" (constellations)
- Lategame Upgrades
- BrutalCompanyMinus Events
- Poltergeist
- EmployeeClasses (experimental)
- Mirage, Masked enemy overhaul
- ChillaxItems & EmergencyDice
- Lethal Snap, Polaroids
KEYBINDS:
T for active EmployeeClass Ability
V to toggle 1st/3rd person
X to toggle LethalPhone (functions when put away during call)
Modpack is in it's final testing stage and runs mostly stable.
Bugs and unintended effects may occur.
KNOWN ISSUES:
- MoreCompany Cosmetics and Playermodels are incompatible as of right now but may appear. Recommended to take off in the main menu
- EmployeeClass health cap not properly registered ex. scout can heal above "50" health limit
- EmployeeClass does not have proper access to bodies because SellBodiesFixed despawns normal monster corpses
- ScarletDevilMansion interior may have too many firexits which are not accessible
WIP:
- player scaling map size WITHOUT desync.
- balance changes after further testing and feedback
- Changes to main menu screen, loading screen
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: