CFN
Cameron's Fat Nuts
About this mod Author’s original text
CFN
FOR THE COMPANY
Mod List
BepInEx's BepInExPack
5.4.2100
This lets us use mods
notnotnotswipez's MoreCompany
1.7.2
More stable company. Allows more goons to join
anormaltwig's LateCompany
1.0.6
Allows stragglers to join at any point
Drakorle's MoreItems
1.0.1
Increases default amount of items the ship can save
tinyhoot's ShipLoot
1.0.0
Accurately scans the value of loot on the ship
Sligili's HDLethalCompany
1.5.3
Adds more options to change graphics
Sligili's More_Emotes
1.2.1
Adds more emotes
Blorb's WeatherMultipliers
1.0.0
Incentivises going to moons with poor weather
sunnobunno's YippeeMod
1.2.2
Yippee!
sunnobunno's ScalingStartCredits
1.0.1
Adjusts the amount of credits we start with based on how many people are in the lobby
x753's More_Suits
1.4.0
More company uniforms
RickArg's Helmet_Cameras
2.1.5
Add's POV helmet cameras for players
Renegades's FlashlightToggle
1.4.1
Adds keypress flashlight-toggle functionality. default is `{f}`
Renegades's WalkieUse
1.3.1
Adds keypress walkie-use functionality. default is `{r}`
vasanex's ItemQuickSwitch
1.1.0
Adds keypress `1,2,3...` for quickly switching to inventory slots
NotAtomicBomb's TerminalApi
1.4.0
Allows ability to remove French bloat `sudo rm / -fr`
anormaltwig's TerminalExtras
1.0.1
Adds `door, teleport, lights, launch` to terminal commands
malco's Terminal_TP
1.0.1
Adds `tp` to terminal commands
NotAtomicBomb's Terminal_Clock
1.0.5
Adds clock to the terminal
Steven's Custom_Boombox_Music
1.4.0
New songs
FlipMods's ReservedFlashlightSlot
1.4.5
Dependancy
FlipMods's ReservedItemSlotCore
1.4.4
Dependancy
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: