Lethal Company Into the Darkness
v64 major update, new enemies, interiors, bigger ship, new qol, and more
About this mod Author’s original text
ITS BACK WORKING FOR v60
Loafoarcs sound api crashes, make sure to not add it
Now what is lethal company into the darkness?
It is a modpack that aspires to add new content to add to variety into the base game, it also heavily increases the horror aspect of the game. Currently what does it add?
-A whole lot of QOL features, like 30+
- The mimic experience, mimics will now not have mask, and will be able mimic your voices, with the mirage mod. This is different from the skinwalkers mod, because the voices are synced, so its better.
-lots of features that should be in the base game, such as being able to pick up enemy bodies.
-major sound overhual, with lethal resonance
-Facility meltdown
-The modpack adds 9 new high quality moons in theme with interiors
- The modpack adds 7 new high quality interiors in theme with moons
-The modpack adds/revamps 9 creatures, the revamped creature is the giant. Then it will add 9 new creatures
-There is still so much more to discover!
BE CAREFUL WHEN UPDATING MODS, ISSUES MAY OCCUR!
ONLY DO IT IF YOU KNOW WHAT YOU ARE DOING, CREATE A BACKUP BEFOREHAND
MODPACK LINK:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: