RND
[v69] You have been specially assigned to sample the wonderful worlds around the Thistle Nebula!
About this mod Author’s original text
Welcome Research Technician
RND stands for Research and Development, and your job is to collect "samples" for the company.
This is a modpack that focuses on diversifying and expanding the core experience of Lethal Company, while maintaining its horror, cooperative aspects, and feeling of progression and discovery.
Additionally, this modpack is an attempt to highlight the best mods I could find, without sacrificing performance to an unbearable degree.
Key Features
More store items, scrap (200+ probably), enemies (12), interiors (19), moons (22), weathers (4), gameplay mechanics, and even custom music. More everything, but hopefully not overwhelming.
Some rare events added, such as malfunctions. Go discover them!
Each moon you go to should feel unique in every single aspect: scrap, enemies, interiors have all been adjusted and pre-configured.
New strategies: finding crates, hunting enemies, progressing Late Game Upgrades using the apparatus. Find the strategy that you think works best.
Key Mods
Central Config: the backbone of this modpack, configures every single aspect of this modpack and offers novel gameplay mechanics.
FacilityMeltdown + Pizza Probability.
LateGame Upgrades: has been toned down but still plays a key part in game progression.
Lethal Moon Unlocks: randomizes moon selection.
Weather Registry: more weathers and weathers improve scrap value and quantity.
Lethalphones: good fun, a nice vanilla-esque way to communicate.
Modpack Too Hard?
Try the Easy Mode Add-on. I sure need it to play lol.
Mod link: RND Easy Mode Addon
FULL OVERVIEW
RND includes several gameplay additions and changes from Vanilla Lethal Company, Highlighted below:
Additions:
Moons:
22 moons have been added, a selection that I think is rather diverse.
These moons include a selection from Wesley’s moons: Infernis, Gloom, Atlantica etc…
StarlancerZero Moons.
Rosie’s Gordion Saga.
And a few old moons that stuck around: Orion, Aquatis, Atlas Abyss. The classics.
Interiors:
19 interiors have been added (hoo boy!).
Each moon should have a unique interior selection (1 main interior and 1 rare interior).
Most of the early game interiors are more for aesthetics and less gimmincky (Cozy Office, Scoopy’s Interiors, few vanilla interiors and more). While later game moons have the more gimmicky or weird interiors (Wesley’s interiors, LC Office, Mantif, and more)
Entities:
12 entities have been added/enabled (a few of the mods have some extra entities that I disabled).
Most of them are hostile interior entities, with 1 passive interior entity.
Each moon has been configured to have a different selection of vanilla and modded enemies to better round out the uniqueness of each moon.
Some harder enemies are rare, and gradually become less rare the more you play…
Scrap:
I didn’t even bother to count how much scrap was added, it is probably 200+
Each moon has a custom scrap pool to include thematically themed scrap, while keeping some of the weird out of place ones, just like Vanilla.
Scrap mods such as Immersive scraps, Vanilla Content Expansion, and Wesley’s scraps for their moons are included. And more.
There are more store items, and these items can be found inside as scrap (using the Remnants mod).
Weather:
4 new weather events have been added
Transitional weather and unknown weather is also active
Weather will alter the value and quantity of scrap on the current moon in a net positive manner. Find out what each weather does!
Cloudy: used to not do anything, now it makes rare enemies more common. Watch out for Cloudy!
Events:
FacilityMeltdown is enabled: when you pull the apparatus; the facility might blow up. Each moon has a different chance of the meltdown occurring, with late game moons having a higher chance. Find out which moons have more unstable energy sources!
Malfunctions: as you progress, your ship will start having problems. This includes randomly routing or having to wai
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: