Lethal Audio
Attempts to enhance horror aspects of the game by changing a few sounds for the Flowerman, thumper, general stress audio, item sounds and ambience. Content taken from other mods, this is just for me a
About this mod Author’s original text
Lethal Audio
Changes a lot of the audio to be scarier. Adds a few different sounds when a Flowerman finds you, new chase and neck snap audio.
Thumper audio completely reworked, the idea is for the audio to build terror in the player before even seeing the monster.
Version 1.0.0
Released
Version 1.0.2
Changed ambient sounds
Version 1.0.3
Changed various item noises
Version 1.0.4
Edited walkie-talkie "transmission off" audio to be less loud and audibly dominating
Version 1.0.5
Added sound adjustments for various monsters, ambience and interactions; eyeless dog, sandworm, spider, turrets, ghost girl, nutcracker, weather, environment, menu, scrap, ship
Version 1.0.6
Updated Jester wind up audio
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: