LegaFusionCore
Common library with shared code for my mods
About this mod Author’s original text
Lega Fusion Core
Common library that brings together shared gameplay systems for my mods, currently including:
- Common methods
- CustomPass handling for shaders
- Registry for player actions
- Registry for new spawnable items (without replacing existing scraps)
- Registry for stats
- Registry for objects states
- Registry for dungeon lights states
- Registry for ship features states
- Registry for visibility states
- Registry for trees
This library ensures compatibility between my different mods while making it easier to add new scalable features.
Credits
- Evaisa | Creating LethalLib
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
Evaisa-HookGenPatcherBepInEx-BepInExPackEvaisa-LethalLib