LegaFusionCore

v1.1.2·Updated 2026-07-01

Common library with shared code for my mods

About this mod Author’s original text

Lega Fusion Core

Common library that brings together shared gameplay systems for my mods, currently including:

  • Common methods
  • CustomPass handling for shaders
  • Registry for player actions
  • Registry for new spawnable items (without replacing existing scraps)
  • Registry for stats
  • Registry for objects states
  • Registry for dungeon lights states
  • Registry for ship features states
  • Registry for visibility states
  • Registry for trees

This library ensures compatibility between my different mods while making it easier to add new scalable features.

Credits

  • Evaisa | Creating LethalLib

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

Evaisa-HookGenPatcherBepInEx-BepInExPackEvaisa-LethalLib

File & checksum

Filename
LegaFusionCore-1.1.2.zip
File size
339.7 KiB