LeCruik

v1.0.0·Updated 2026-10-10

A tall casino slot machine on your ship with a progressive jackpot. 6x5 cascading grid: clusters pay, wins chain, coins multiply.

About this mod Author’s original text

Le Cruik

Puts a tall casino slot machine on your ship, complete with red edge lights, a button deck, a glowing lower panel and a progressive jackpot, so you can gamble the crew's credits.

Meet Pip

Pip is a magpie thief in a Company jumpsuit who lives at the bottom of the screen. He chatters while you wait, fidgets while the board spins, cheers on wins, and gets singed when the dynamite goes off. He's behind the grid, in a grimy cargo bay of his own.

How it plays

  • Look at the machine and press E to hit spin. Press B to change your bet: 10, 25, 50 or 100 credits.
  • The screen is a 6×5 grid. 5 or more matching symbols touching (up, down, left or right) pay out, and bigger clusters pay much more.
  • Wins cascade: winning symbols burst, everything above falls down, and new symbols drop in. One spin can chain several wins.
  • Gold coins (×2, ×3, ×5, ×10) multiply the spin's total win.
  • 5+ touching dynamite pays nothing and blows up in the face of whoever spun.
  • Progressive jackpot: every spin adds 5% of the bet to the pot. Land 7 or more gold keys anywhere on the board to win the whole pot. That happens about once every 900 spins. The host's game saves the pot, so it keeps growing between sessions.
  • The bet comes out of the crew's shared credits, and everyone sees the board.
  • The host rolls every spin, so nobody can rig it.

Symbols (lowest to highest)

Rope, Jar Crate, Bottle Crate, Lantern, Revolver, Gold Key.

Odds

Including the jackpot, it pays back a bit over 90% on average, so the house wins slowly. About 3 in 10 spins win something, and a 20× or bigger win comes around once every 200 spins.

Moving the machine

It places itself against a wall of the ship. The host can stand anywhere in the ship and press F8 to move it in front of them. That spot is saved.

Config

Edit markj.quotajackpot.cfg, or use your mod manager's config editor.

| Setting | Default | What it does |

|---|---|---|

| Gameplay / BetAmounts | 10,25,50,100 | Bets you can choose between (host's setting counts) |

| Gameplay / SkullZapDamage | 25 | Damage from a dynamite blast, 0 = none |

| Jackpot / StartingPot | 500 | What the pot resets to after a win |

| Jackpot / ShareOfEachBet | 0.05 | Share of each bet added to the pot |

| Jackpot / GoldKeysNeeded | 7 | Keys needed for the jackpot (8 makes it about 6× rarer) |

| Visuals / MachineSize | 1 | Make the machine smaller if it pokes through the ceiling |

| Controls / PullLeverKey | E | Spin |

| Controls / ChangeBetKey | B | Change bet |

| Controls / MoveMachineKey | F8 | Host only: move the machine |

Multiplayer

Everyone in the lobby needs this mod.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
LeCruik-1.0.0.zip
File size
409.9 KiB