LCTweaks

v1.0.3·Updated 2026-04-10

Adds multiple configurable tweaks to Lethal Company.

About this mod Author’s original text

LCTweaks

Adds a number of minor, configurable tweaks to the game.

(Note that all configurable features default to settings that match the vanilla game. Make sure that you check the config!)

Features

  • Makes the sprint key toggle sprint, rather than requiring it to be held. Can be toggled in the config.
  • Adds a key to toggle auto walk, can be rebound using the ingame settings menu.
  • Hold drop to drop all of your items at once. Time that the key must be held is configurable.
  • Increases the maximum number of scannables that can be pinged at once. Max number of scannables is configurable.
  • Note: Each additional scannable above 13 will consume a very small amount of memory, so don't go crazy with this!
  • Allows scrap items deposited in the ship to be scanned through walls. Can be toggled in the config.
  • Makes it so that typing the name of a mine in the terminal causes it to detonate, rather than temporarily disable. Can be toggled in the config.
  • Detonated mines have their name disappear from the radar.
  • Causes dogs to be deaf to noises coming from near the terminal. Can be toggled in the config.
  • This one is really nice if anyone in your crew doesn't like horror, as it should reduce the likelihood of them being killed by dogs while manning the terminal.
  • Show approximate health of players by coloring their radar icons. Can be toggled in the config.

Installation

Nothing special, just the same as any other BepInEx-reliant mod. Make sure that you have InputUtils installed though!

  • If you find any bugs or have any suggestions, feel free to post an issue on the Github repo

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackRune580-LethalCompany_InputUtils

File & checksum

Filename
LCTweaks-1.0.3.zip
File size
19.3 KiB