LCStatsTracker
Local Stats Tracker
About this mod Author’s original text
StatTracker
StatTracker is a mod that allows you to see (almost) everything that happened during your day, it tracks everything automatically as you play and pushes all the info as a JSON at the end of the day to a local server.
This is meant to allow people to treat this data however they want.
Local server
The local server is hosted on port 2145, it uses SSE and can be queried at any time but will only release the data after the current day ends.
The data can only be queried once per day, once it is sent the server will wait for the next day to finish.
Just HTTP request it and wait until the day is over to get your stats.
JSON Schema
{
"title": "Stats",
"type": "object",
"required": [
"Seed",
"Version",
"MoonInfo",
"PerformanceInfo",
"BeeInfo",
"EggInfo",
"KnifeInfo",
"ShotgunInfo",
"QuotaInfo",
"EventInfo",
"Players",
"IndoorSpawns",
"DayTimeSpawns",
"NightTimeSpawns",
"ShopSales",
"FurnitureInfo",
"GiftBoxesOpened",
"MissedItems"
],
"properties": {
"Seed": { "type": "integer" },
"Version": { "type": "integer" },
"MoonInfo": {
"type": "object",
"required": ["Name", "Weather"],
"properties": {
"Name": { "type": "string" },
"Weather": { "type": "string" }
}
},
"DungeonInfo": {
"type": ["object", "null"],
"required": ["ItemCount", "Interior"],
"properties": {
"ItemCount": { "type": "integer" },
"Interior": { "type": "string" }
}
},
"HazardInfo": {
"type": ["object", "null"],
"required": ["TurretCount", "LandmineCount", "SpiketrapCount"],
"properties": {
"TurretCount": { "type": "integer" },
"LandmineCount": { "type": "integer" },
"SpiketrapCount": { "type": "integer" }
}
},
"PerformanceInfo": {
"type": "object",
"required": [
"CollectedNoExtra",
"CollectedTotal",
"InitialAvailableValue",
"TotalAvailableValue",
"ExtraFromOldGift"
],
"properties": {
"CollectedNoExtra": { "type": "integer" },
"CollectedTotal": { "type": "integer" },
"InitialAvailableValue": { "type": "integer" },
"TotalAvailableValue": { "type": "integer" },
"ExtraFromOldGift": { "type": "integer" }
}
},
"BeeInfo": { "$ref": "#/$defs/SpecialItemInfo" },
"EggInfo": { "$ref": "#/$defs/SpecialItemInfo" },
"KnifeInfo": { "$ref": "#/$defs/SpecialItemInfo" },
"ShotgunInfo": { "$ref": "#/$defs/SpecialItemInfo" },
"QuotaInfo": {
"type": "object",
"required": ["ValueSold", "NewQuota"],
"properties": {
"ValueSold": { "type": "integer" },
"NewQuota": { "type": "integer" }
}
},
"EventInfo": {
"type": "object",
"required": [
"AppSpawned",
"IndoorFog",
"TakeOffTime",
"SIDType",
"InfestationType",
"MeteorShowerTime"
],
"properties": {
"AppSpawned": { "type": "boolean" },
"IndoorFog": { "type": "boolean" },
"TakeOffTime": { "type": "string" },
"SIDType": { "type": "string" },
"InfestationType": { "type": "string" },
"MeteorShowerTime":{ "type": "string" }
}
},
"Players": {
"type": "object",
"additionalProperties": { "$ref": "#/$defs/PlayerStats" }
},
"IndoorSpawns": { "type": "array", "items": { "$ref": "#/$defs/SpawnInfo" } },
"DayTimeSpawns": { "type": "array", "items": { "$ref": "#/$defs/SpawnInfo" } },
"NightTimeSpawns": { "type": "array", "items": { "$ref": "#/$defs/SpawnInfo" } },
"ShopSales": {
"type": "object",
"additionalProperties": { "type": "integer" }
},
"FurnitureInfo": {
"type": "object",
"additionalProperties": { "$ref": "#/$defs/FurnitureInfo" }
},
"GiftBoxesOpened": { "type": "array", "items": { "$ref": "#/$defs/GiftBoxInfo" } },
"MissedItems": { "type": "array", "items": { "$ref": "#/$defs/MissingItemInfo" } }
},
"$defs": {
"SpecialItemInfo": {
"type": "object",
"required": ["Available", "Collected"],
"properties": {
"Available": { "type": "array", "items": { "type": "integer" } },
"Collected": { "type": "array", "items": { "type": "integer" } }
}
},
"PlayerStats": {
"type": "object",
"required": ["Name", "Alive", "Disconnected", "TimeOfDeath", "CauseOfDeath"],
"properties": {
"Name": { "type": "string" },
"Alive"
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: