LCQoL Modpack
Just a collection of QoL mods that don't change the base game much
About this mod Author’s original text
Lethal Company Quality of Life Modpack
Just a collection of QoL mods that don't change the base game much.
Note: You can update all mods to latest as I do not have the time to change this modpack for every new version a mod comes out with
Current Mod List
- BepInEx-BepInExPack
- 2018-LC_API
- NotAtomicBomb-TerminalApi
- NotAtomicBomb-Terminal_Clock
- matsuura-HealthMetrics
- EliteMasterEric-Coroner
- tinyhoot-ShipLoot
- taffyko-NameplateTweaks
- kRYstall9-FastSwitchPlayerViewInRadar
- Sv_Matt-HideModList
- anormaltwig-LateCompany
- TheBeeTeam-PersistentPurchases
- 5Bit-VoiceHUD
Versions
1.0.0: Initial creation of modpack with 12 mods
- BepInEx-BepInExPack
- 2018-LC_API
- Sligili-More_Emotes
- RugbugRedfern-Skinwalkers
- AllToasters-SpectateEnemies
- NotAtomicBomb-TerminalApi
- NotAtomicBomb-Terminal_Clock
- matsuura-HealthMetrics
- EliteMasterEric-Coroner
- tinyhoot-ShipLoot
- taffyko-NameplateTweaks
- bizzlemip-BiggerLobby
1.1.0: Added 4 more mods, along with custom configs
- kRYstall9-FastSwitchPlayerViewInRadar
- Sv_Matt-HideModList
- anormaltwig-LateCompany
- TheBeeTeam-PersistentPurchases
1.1.1 - 1.1.2: Changed README and changed link to modpacks github
1.2.0: Removed mods Skinwalkers and More_Emotes as they are not QoL mods. They have been moved to LCFunnyExtras Modpack
1.3.0: Added 1 new mod
- 5Bit-VoiceHUD
1.4.0: Removed SpectateEnemies as it also is not a QoL mod. It has been moved to LCFunnyExtras Modpack
1.5.0: Removed BiggerLobby so now you have the option of using BiggerLobby, MoreCompany, or neither.
1.5.1: Removed custom config for PersistantPurchase. It should now be completely default
1.6.0: Added 2 new mods
- Renegades-FlashlightToggle
- AllToasters-QuickRestart
1.7.0: Removed LateCompany as it currently has several compatability issue with MoreCompany
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: