LCDiscoElevatorMusicMod
Replace the elevator music with ZedFox's unused Disco Ball remix!
About this mod Author’s original text
COMPANY-MANDATED MESSAGE:
Crackin' diggity-day, emplo-youngsters!
Did you know...? The nerds that were responsible for those dank mineshafts programmed some downright cringe music into their elevators that is, T-B-H, not hip. And as......... "y'all"? (ahem) As y'all know, we at THE company know music, yo! So, we're replacing that rot-awful bore with a li'l something more! Uh- More- more cool! Yeah!
Ugh, are we done yet? Who wrote this drivel? Really, if I get my hands on whoever thought this abhorrent lingo is going to do anyone's grey mass any good, I'll tear their... Hm? Ack! the speech-to-text is still o-
That is all for this message. We hope you stay a great, great asset to the Company.
The Mod
Introduction:
Did you know ZedFox made a remix of the Disco Ball music in the style of their other elevator jingles? Well, now you do!
This mod adds that remix to the elevator by replacing the standard elevator music, or as one of the possible Halloween jingles. Use the config to change which music the song will replace or be added to, and dance your close-calls with Thumpers away as you zoom back up to the surface!
Creation
I made my previous big mod as a college project, but was told halfway through development to halt working on it and focus on writing documentation instead. This means that, aside from some very small projects and patches, I haven't touched any modding at all for like a month, and all the writing was getting miserable. So I wanted to make this to try to get back into things again, which... turned out more difficult than I thought.
Credits:
- This remix was originally made by ZedFox for use on the elevator
- And thank you for checking out or even downloading this mod!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: