LCCrosshair

v1.6.0·Updated 2026-09-29

Adds a fully customizable crosshair to Lethal Company.

About this mod Machine translation

Simplified Chinese | English

LCCrosshair

Adds a richly customizable crosshair for Lethal Company.

use

Press ESC in the main menu or in-game to open SETTINGS, click "Crosshair" in the left column to enter the crosshair settings page: there is a preview of the crosshair in the upper right corner of the page, and all changes will take effect in real time and be automatically saved.

set up

After the first startup, BepInEx/config/syrupdesu.lccrosshair.cfg will be generated, corresponding to the settings page:

| Options | Default | Description |

| --- | --- | --- |

| Enabled | true | Whether to display the crosshair |

| Style | StaticCross | Style, see "Style List" below |

| ColorHex | #00FF00 | Color (hex #RRGGBB) |

| Opacity | 1 | Opacity, 0 is equivalent to hiding the crosshair |

| Outline | FullOutline | Outline: None / Outline (1px black border) / FullOutline (2px black border) |

| Thickness | 3 | Line thickness (1–10) |

| CenterDot | false | center point |

| Length | 7 | Line length (1–30) |

| Gap | 5 | Gap from center (0–40) |

| TShape | false | T-shaped crosshair (remove the upper line) |

| MoveSpread | 8 | Maximum spread when moving (0-30), the faster the speed, the wider the spread, and the space will be full |

| FireSpread | 12 | Spread when shooting (0–50) |

| FireDecay | 0.5 | Shooting expansion retraction time (seconds, 0.1–2) |

| CrouchReduce | true | Halve the movement when squatting |

Style list

| style | behavior |

| --- | --- |

| StaticCross Static Cross | Four lines, fixed |

| StaticCircle static circle | ring |

| StaticSquare static square | square outline |

| DotOnly Dots only | One dot |

| DynamicCross | Expand the gap with movement/shooting |

| DynamicCircle Dynamic circle | The circle grows larger with movement/shooting |

| DynamicCrossClassic Dynamic Cross (Classic) | The gap remains unchanged, the line becomes longer with movement/shooting |

| DynamicCrossLegacy Dynamic Cross [old version/shooting feedback] | Only reacts to fire, shoot once and expand |

| DynamicQuad Dynamic Quad | Diamond outline grows larger as you move/shoot |

There are ten color presets built into the color drop-down box, and you can also fill in any #RRGGBB directly in the configuration file.

Install

Automatic installation

Search for installations directly using Gale, r2modman or Mod Manager.

Manual installation

Prerequisite: Install BepInEx (version 5.4.21).

  • Download LCCrosshair.dll.
  • Place in the BepInEx/plugins folder.

build

-.NET SDK (for compilation to net472, which is .NET Framework 4.7.2)

  • Game directory (used to reference game assemblies and deploy)./build.sh # Compile and copy to BepInEx/plugins

Or manually dotnet build -c Release and then copy bin/Release/net472/LCCrosshair.dll to BepInEx/plugins.

FAQ

There is no "aisle setting" entry in the settings?

Check the line with LCCrosshair in BepInEx/LogOutput.log: when the injection fails, the specific reason will be written (usually only occurs when a major version update of the game changes the setting interface structure, and the display of the crosshair itself is not affected at this time).

The interface displays English instead of Chinese?

It means that the font currently used in the setting interface cannot render Chinese. Install any Chinese font mod (such as LCChineseFont) and restart the game to switch to Chinese.

The crosshair is missing?

Check in sequence: whether Opacity in the crosshair setting page is 0, whether Enabled is turned off, and whether it is in the death/terminal/menu interface (it will be automatically hidden in these states).

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
LCCrosshair-1.6.0.zip
File size
142.8 KiB