LCConductivityRework

v1.0.2·Updated 2024-01-16

Allows you to change specific item(s) to be conductive (struck-able by lightning) or not.

About this mod Author’s original text

LCConductivityRework

This mod allows you to customize the conductivity of specific items (struck-able by lightning).

Additionally, it also addresses conductivity issues for items that are listed below.

Tweaked Items

*If you don't like the changes, feel free to revert them in the mod's config.

  • Cookie Mold: Now conductive.
  • Clown Horn: No longer conductive.
  • Flask: No longer conductive.
  • Whoopie Cushion: No longer conductive.

Instructions

  • Place the contents in the BepInEx/plugins folder.
  • Launch the game once to generate the mod's configuration file.
  • Exit the game and adjust the mod's config to suit your preferences.

Known Bugs

  • Currently, you can only modify the conductivity of scrap items.
  • Door Key cannot be set as non-conductive (Work in progress).

Configurable Items

*Case-sensitive; anything listed after YieldSign are modded items and this may not be a complete list.

  • 7Ball
  • Airhorn
  • Bell
  • BigBolt
  • BottleBin
  • Brush
  • Candy
  • CashRegister
  • ChemicalJug
  • ClownHorn
  • Cog1
  • ComedyMask
  • Dentures
  • DiyFlashbang
  • DustPan
  • EggBeater
  • EnginePart1
  • FancyCup
  • FancyLamp
  • FancyPainting
  • FishTestProp
  • FlashLaserPointer
  • Flask
  • GiftBox
  • GoldBar
  • Hairdryer
  • MagnifyingGlass
  • MetalSheet
  • MoldPan
  • Mug
  • PickleJar
  • Phone
  • PerfumeBottle
  • PillBottle
  • Remote
  • Ring
  • RobotToy
  • RubberDuck
  • SodaCanRed
  • SteeringWheel
  • StopSign
  • TeaKettle
  • ToyCube
  • TragedyMask
  • WhoopieCushion
  • YieldSign
  • battery
  • candycane
  • cannedfood
  • christmasball
  • christmasstar
  • cookie
  • cookie2
  • cookie3
  • cookiebear
  • cookieman
  • cookietree
  • matchbox
  • pills
  • santahat
  • snowflake
  • tape
  • teddybear

Many thanks

  • Unofficial Lethal Company Community Discord Server:
  • Lethal Company Modding Discord Server:

Contact

Discord: Froze202 / Froze#2922

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackjockie-LethalExpansionCore

File & checksum

Filename
LCConductivityRework-1.0.2.zip
File size
25.7 KiB