LC Office v81 Unofficial Compatibility Fix
Unofficial v81 compatibility fix for LC_Office. Applies compatibility fixes locally at runtime. Not endorsed by JacobG5 (Piggy said it was okay though).
About this mod Author’s original text
v81 Unofficial LC_Office Fix
If the original LC_Office mod works for you and is updated for v81+, do NOT use this mod.
This is an unofficial compatibility fix for LC_Office intended to make the interior work on newer Lethal Company / v81-era mod profiles.
Original mod can be found here:
Original LC_Office mod is required for this to work. This mod does NOT redistribute assets. Many thanks to Robyn and Blokbustr for advising me on how to release a Harmony patch that is compliant TOS.
How to Use
Should work just fine out of the box, but see below on to adjust how frequently LC_Office appears during gameplay and another quick mention about LethalLevelLoaderUpdated.
First, disable/Remove 'LethalLevelLoaderUpdated' if LC_Office installs it as a dependency (it is deprecated and will appear as so in your mod profile). If you forget to disable it, I think it should be harmless, but it will be overruled by the updated LethalLevelLoader mod.
To adjust how likely LC_Office appears in any given moon (including some custom moons), you will want to edit LethalLevelLoader.cfg in your mod manager 'Edit config' section. (BepInEx/config/LethalLevelLoader.cfg).
You want to go inside the "Custom Dungeon: LC Office" section of the config file.
IMPORTANT: Make sure "Enable Content Configuration" is set to 'true', otherwise you cannot modify anything else
In "Dungeon Injection Settings - Manual Level Names List" is where you can adjust the seed value for how likely the LC_Office interior will appear on any given moon.
For example, if you want Office to appear guaranteed on Experimentation, just set Experimentation to a really high value (like 100000).
Disclaimer
I take ZERO credit for the original LC_Office mod, its assets, interior design, code, or creative work. All original LC_Office work belongs to its original creators and maintainers.
This fix was NOT created, approved, endorsed, or officially supported by JacobG5, whom the project was passed to. Piggy, the original author, said it was okay though! It is an unofficial community compatibility fix.
The purpose of this upload is only to restore compatibility with newer Lethal Company versions and modern dependency stacks. If an official update is released by JacobG5, you should prefer the official version and disable/uninstall this one.
USE OF AI DISCLOSURE: AI was leaned upon substantially for the following purposes below
AI was used to help debug/troubleshoot and provide updated code snippets to restore functionality. It was also used to walk me through just about every fix.
AI was absolutely NOT used to generate assets or main mod functionality of any kind, please see the true developers in the credits below.
Credits for Original Authors (copied from original mod page)
Piggy - Original Author
JacobG5 - Maintainer and Primary Updater
Models and rigs are from The Upturned by Zeekerrs, which Piggy mentioned should be removed upon request
Piggy recommends LSPLASH's DOORS game, check it out!
SilverLycanStudios - made some cool art included in the mod
Woecust, El XD - for modeling the interior (and check out Woecust's mod, Immersive Visor!).
IAmBatby - the developer of LLL, for all his help in moving to LethalLevelLoader!
Vodkacorn - Feature Suggestions & Help ripping assets from The Upturned
Everyone who helped testing & feature requesting for the 2.0.0 Release: Biomonty, Vodkacorn, MagicWesley, AThumbtack, Doppelgänger, GenericGMD, Teserex, & Beanie
Xilo (xilophor) - the developer of LethalNetworkAPI, who provided quick hotfixes when problems arose and provided a lot of help with the network.
TheHomelessHobo - for his great help with writing the bestiary.
REGRETEVATOR OST - bossa lullaby
nico's nextbots ost - shop
nico's nextbots ost - safe room
All music composed by nicopatty.
What This Fix Does
- Updates the LC_Office plugin for compatibility with newer depe
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: