LaterNightsFork

v1.0.0·Updated 2026-06-21

Make your nights last longer ( v81 )

About this mod Author’s original text

LaterNights

Extend the games night time to become even more lethal

This mod adds an additional 6 hours to the game, in which spawns are the highest and the sky is the darkest

Unoffical fork for v81, original by ATK

  • SetClock is now PostFix to properly update time ( base lethal company for some reason has a hard cap of 12:00 AM ( midnight ))
  • SetClock now is a void function, on v73 it wasn't but now it is because zeekers felt like it
  • AssignRandomEnemyToVent now removes and updates the correct index

Do note that I have next to 0 modding experience and I have no clue if this will function perfectly, as to fix an error with AssignRandomEnemyToVent, I had to make a change to it that I do not fully understand why they originally did it. But v81 changed the AssignRandomEnemyToVent function from v73 so my hand was forced, though it worked well enough for me in testing so good luck.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
LaterNightsFork-1.0.0.zip
File size
34.3 KiB