LandmineSmokeDetectorSound
Replaces landmine beep with a smoke detector's out of battery sound.
About this mod Author’s original text
LandmineSmokeDetectorSound
Initially I was using a mod like this (MineBeepSmokeDetectorChirp by FujiGang) but there were some issues with it imo.
The sound didn't play in sync with the mine blinking because the sound file didn't play the beep right away. Also there was quite some noise.
So I decided to denoise the audio file and cut the audio to play straight away and thus in sync with the mine's visual indicator.
Since then the sound was entirely replaced with a better quality version and I'm quite happy with it now.
LCMaxSounds mostly fixes audio clipping, cutting in/out or missing sounds entirely. Thus it's a hard dependency.
We also switched to loaforcsSoundAPI because that's what the major modpacks (LR) are using and it generally has less issues than LCSoundTool.
IMPORTANT NOTE
Please replace your smoke detector's battery when they're making this sound;)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: