Kyber
Kyber
Screenshots 8 screenshots
About this mod Author’s original text
AdvancedCompany
The most stable and solid lobby expansion mod including many quality of life improvements and new items. Fully configurable in-game with presets.
It's about time the company supplies you with the latest tech created from all the scrap you've collected.
Trailer:
Key features
- Expanded lobby size of 32 players.
- Enables late joining (Even on the moons surface. Puts players into spectator mode)
- Better sync for late joiners (Syncing animation states of objects, doors, lights of the ship etc.)
- Synchronization framework for other mods to work with. (Synchronizing data at handshake)
- According to testers offers the most stable and least lagging experience even in big lobbies.
- Adding custom UI to make 32 players fit.
- Fully configurable lobby rules including item conditions, properties, scrap value, moon spawn rates etc.
- Supports most cosmetics created for MoreCompany. If you have MoreCompany installed it will get automatically deactivated but the standard cosmetics will get added.
- Cosmetics can be changed while in-game.
- A clothing system consisting of helmet, body and boots slots which actually display on the player models.
- Clothing slots can be removed by deactivating all items which can go in them in the lobby config.
- Adding new items to the store:
- Missile launcher
- Lightning rod
- Vision enhancer
- Flippers
- Bulletproof vest
- Rocket boots
- Helmet lamp
- Headset
- Tactical helmet
- Adds a portable terminal to level your perks and buy items.
- Adding new cursed items which change the way you experience the game when picked up.
- A comprehensive perk system including ship perks (saved on servers savegame) and player perks (saved locally)
- An intelligent flashlight key and rework of how flashlights work:
You can only have one flashlight on at any given time. If you pick up an active flashlight while having one active, the picked up one will automatically be turned off for example.
- Hotkeys for inventory slots.
- Battery indicators beneath your items in your inventory.
- The ability to extend your deadline by one day per quota. (For the price of the current quota)
- Balancing changes regarding weather effects. You will get more loot in more dangerous conditions.
- Increases max capacity of ship to 999 items.
- All functionality can be fully customized.
- Expansive in-game config options with presets.
- More scrap!
Report problems
I only consider bug reports from GitHub:
License
This mod is copyright protected and source-available with non-compete for 2 years. After this time period AC will go over to the big open-source body under a MIT license (most permissive).
You are free to use this mod free of charge.
Any modification of the watermark or the AdvancedCompany logo added by AdvancedCompany is not permitted.
You are free to create content with AdvancedCompany. I would be glad if you add a link to this mod or tell your viewers where to get this mod:)
Compability
Please check the wiki page for infos about compability:
Compability)
Configuration
All configuration is done in-game. You can create presets for your lobby rules and adjust the game to your liking. To see and modify modded moons, items and scrap you need to go into the game once at least for them to show up.
Expanded lobby
AdvancedCompany offers the ability to play with up to 32 players. AdvancedCompany also aims at increasing the sync between players by custom sync code performed at handshake with the lobby. This includes stuff like animation states, ship lights and locked doors. You can also activate the ability to join a session while players are on a moon. This will put the newly joined players into spectator mode.
You might be able to change that behaviour in later version.
Clothing system & Hotbar
The clothing system consists of three new slots in your inventory. This mod heavily changes
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: