KvnCompany
Kvn Company: repaired Lethal Company crew pack with hardened items, store orders, boombox tapes, routes, suits, emotes, and large-lobby compatibility fixes.
About this mod Author’s original text
Kvn Company 1.3.3
Kvn Company is the shareable kvnmods Lethal Company pack for kvn's crew.
This package locks the full dependency list, ships tuned configs, and depends on Kvn Company Runtime for the repaired runtime code.
Repair coverage
- Purchased item lifecycle hardening for pickup, inventory cycling, reserved-slot focus, dropping, throwing, storing, death/drop-all, and stale item RPCs.
- Boombox delivery and tape validation so custom songs stay discoverable without turning the item into a ghost.
- Store, dropship, and terminal guards for invalid purchase packets, stale confirmations, Gamba BET parsing, STATUS/BACK/HOME navigation, and in-theme terminal copy.
- Runtime compatibility repairs for LethalLevelLoader, DungeonGenerationPlus, FairAI, Skinwalkers, ReservedItemSlotCore, suits, emotes, LCSoundTool, large-lobby state sync, deferred optional plugin load order, and exact startup repairs for legacy dependency DLLs that fail before normal Harmony patches can run.
- Restored JaredsMods Mirage behavior while keeping masked enemy item spawns disabled to avoid store-item ownership conflicts.
- Voice mimicry has one owner per target: Mirage handles the shared enemy set, while Skinwalkers is kept to non-overlap entries so it does not duplicate Mirage playback.
- DawnLib, MonkeyInjectionLibrary, and PathfindingLib are included to satisfy MoreShipUpgrades' current compatibility surface and prevent DawnLib type-load failures during Unity input-system initialization.
Run STATUS in the terminal after hosting. Every row should report OK before departing.
Distribution notes
This is a modpack/profile package. It does not rehost third-party mod DLLs, music, or asset bundles; those are installed from the official dependencies listed in manifest.json. Any shipped config or localization choices are profile integration data, not a claim of ownership over the upstream mod or its original content.
The included license applies to Kvn-authored package metadata, documentation, and configuration choices. Third-party dependencies remain owned by their original authors and are governed by their own licenses and permissions.
Built with AI-assisted tooling and manually reviewed for this profile.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: