KokonutSound
A mod which will change the monsters' sound to kokonut sound.
About this mod Author’s original text
Kokonut Sound
ALL OF SOUND CREDITS IN THIS MOD BELONG TO KO0416!
Description
This mod does not change the model of the monster. It only changes the audio of them.
Compatibility
This mod is compatible with Lethal Company Version v45.
Feedback and Support
If you encounter any issues or have suggestions for improvement, please publish an issus in repo.
Credits
Artwork by 0xMur**
License
This mod is released under the CC-BY-NC-4.
Reference
- A guide to Lethal Company audio modding (CustomSounds + LCSoundTool)
- Monsters Sound Effects - FULL Compilation In Lethal Company
Mapping
- Ahh -> Roar_0
- ATuGeGe -> VoiceHey
- ATuGeGe -> VoiceCry
- Bald0 -> SpoolPlayerInWeb
- Bald1 -> 0DaysLeftAlert
- LoveMom -> Fgianteatpeople
- Come -> LongRoar1
- DuGod -> JackInTheBoxTheme-45
- FuckU -> StunGiant
- FuckUMan -> SlimeKillPlayer
- Guitar -> JackInTheBoxTheme-55
- Hehehe -> Spring2
- Idol -> Fly
- Lose -> AllPlayersDead
- NationalAnthem -> Radio1
- NationalAnthem -> TVKittenTheme
- Rainbow -> IcecreamTruckV2Christmas
- Rainbow -> IcecreamTruckV2ChristmasFar
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPackno00ob-LCSoundToolClementinise-CustomSounds